/* * Copyright © 2009,2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Ian Romanick * Carl Worth */ /** * \file occlusion_query_meta_fragments.c * * Verify that various operations, (potentially implemented as * meta-operations within the OpenGL implementation), generate * fragments as specified. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH; PIGLIT_GL_TEST_CONFIG_END static bool verify_fragments(GLuint query, const char *operation, int expected_fragments) { GLint result; glGetQueryObjectiv(query, GL_QUERY_RESULT, &result); if (result == expected_fragments) return true; printf("Occlusion query for %s resulted in %d samples, (expected %d)\n", operation, result, expected_fragments); return false; } /* Draw several things that should generate fragments, each within an * occlusion query. Then verify that each query returns a non-zero * value. */ enum piglit_result piglit_display(void) { /* 2x2 data: Red, Green, Blue, and White. */ float data[16] = { 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 }; GLubyte bitmap[16] = { 0x5f, 0xff, 0xff, 0xff, 0xAf, 0xff, 0xff, 0xff, 0x5f, 0xff, 0xff, 0xff, 0xAf, 0xff, 0xff, 0xff }; GLuint query; int test_pass = 1; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.0, 1.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glGenQueries(1, &query); /* Fragments for glDrawPixels * * Assuming one fragment per pixel based on: * * Rectangles of color, depth, and certain * other values may be converted to fragments * using the DrawPixels command. [OpenGL 3.0 § 3.7] */ glBeginQuery(GL_SAMPLES_PASSED, query); { glRasterPos2i(2, 2); glDrawPixels(2, 2, GL_RGB, GL_FLOAT, data); } glEndQuery(GL_SAMPLES_PASSED); test_pass &= verify_fragments(query, "glDrawPixels", 4); /* Fragments for glCopyPixels * * And here, CopyPixels is specified to behave * identically to DrawPixels: * * The groups of elements so obtained are then * written to the framebuffer just as if * DrawPixels had been given width and height, * beginning with final conversion of elements. * [OpenGL 3.0 § 4.3.3] */ glBeginQuery(GL_SAMPLES_PASSED, query); { glRasterPos2i(6, 2); glCopyPixels(2, 2, 2, 2, GL_COLOR); } glEndQuery(GL_SAMPLES_PASSED); test_pass &= verify_fragments(query, "glCopyPixels", 4); /* Fragments for glBitmap. * * The specification implies very strongly that a bitmap * should generate one fragment per set bit: * * Bitmaps are rectangles of zeros and ones * specifying a particular pattern of frag- * ments to be produced. [OpenGL 3.0 § 3.8] */ glBeginQuery(GL_SAMPLES_PASSED, query); { glRasterPos2i(10, 2); glColor4f(0.0, 0.0, 1.0, 0.0); glBitmap(4, 4, 0, 0, 0, 0, bitmap); } glEndQuery(GL_SAMPLES_PASSED); test_pass &= verify_fragments(query, "glBitmap", 8); glDeleteQueries(1, &query); piglit_present_results(); return test_pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint query_bits; piglit_require_extension("GL_ARB_occlusion_query"); /* It is legal for a driver to support the query API but not have * any query bits. I wonder how many applications actually check for * this case... */ glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, & query_bits); if (query_bits == 0) { piglit_report_result(PIGLIT_SKIP); } }