/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that transform feedback occurs before flatshading * * Section 2.16(Transform Feedback) of OpenGL 3.2 Core says: * "In transform feedback mode, attributes of the vertices of transformed * primitives processed by a vertex shader, or primitives generated by a * geometry shader if one is active, are written out to one or more buffer * objects. The vertices are fed back after vertex color clamping, but before * flatshading and clipping." * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = "#version 130\n" "in vec3 vert1;\n" "in vec3 color;\n" "flat out vec3 color1;\n" "out vec3 vert;\n" "void main() {\n" " gl_Position = vec4(vert1, 1.);\n" " vert = vert1;\n" " color1 = color;\n" "}\n"; static const char *fstext = "#version 130\n" "in vec3 vert;\n" "flat in vec3 color1;\n" "void main() {\n" " gl_FragColor = vec4(color1, 1.);\n" "}\n"; static GLuint vao; static GLuint vertBuff; static GLuint indexBuf; static GLuint vertColorBuf; static GLfloat vertices[] = { -1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0,-1.0, 0.0, -1.0,-1.0, 0.0 }; static GLsizei vertSize = sizeof(vertices); static GLfloat vertColors[] = { 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 }; static GLsizei vertColorSize = sizeof(vertColors); static GLuint indices[] = { 0, 1, 2, 0, 2, 3 }; static GLsizei indSize = sizeof(indices); static GLuint xfb_buf; static GLuint prog; /* Only capture the color data into the transform feedback buffer */ static const char *varyings[] = { "color1" }; /* Calculate number of floats contained in the transform varyings */ static int numVaryingFloats = ARRAY_SIZE(varyings) * ARRAY_SIZE(indices) * 3; void piglit_init(int argc, char **argv) { bool pass = true; GLuint vs = 0, fs = 0; GLuint vertIndex; GLuint vertColorIndex; prog = glCreateProgram(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext); glAttachShader(prog, vs); glAttachShader(prog, fs); glTransformFeedbackVaryings(prog, ARRAY_SIZE(varyings), varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if(!piglit_link_check_status(prog)){ glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } glUseProgram(prog); glGenBuffers(1, &vertBuff); glBindBuffer(GL_ARRAY_BUFFER, vertBuff); glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBuf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize, indices, GL_STATIC_DRAW); glGenBuffers(1, &vertColorBuf); glBindBuffer(GL_ARRAY_BUFFER, vertColorBuf); glBufferData(GL_ARRAY_BUFFER, vertColorSize, vertColors, GL_STATIC_DRAW); glGenVertexArrays(1, &vao); glBindVertexArray(vao); vertIndex = glGetAttribLocation(prog, "vert1"); vertColorIndex = glGetAttribLocation(prog, "color"); glBindBuffer(GL_ARRAY_BUFFER, vertBuff); glEnableVertexAttribArray(vertIndex); glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, vertColorBuf); glEnableVertexAttribArray(vertColorIndex); glVertexAttribPointer(vertColorIndex, 3, GL_FLOAT, GL_FALSE, 0, 0); glGenBuffers(1, &xfb_buf); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, numVaryingFloats * sizeof(float), NULL, GL_STREAM_READ); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } enum piglit_result piglit_display(void) { float *xBuffer; int i; bool pass = true; glClearColor(0.2, 0.2, 0.2, 1.0); glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); glBeginTransformFeedback(GL_TRIANGLES); glDrawElements(GL_TRIANGLES, ARRAY_SIZE(indices), GL_UNSIGNED_INT, NULL); glEndTransformFeedback(); xBuffer = (float*)glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); /* Compare transform feedback color data with original color data */ for(i = 0; i < numVaryingFloats/3; i++) { bool unchanged = true; if(xBuffer[i*3+0] != vertColors[0+3*indices[i]]) unchanged = false; if(xBuffer[i*3+1] != vertColors[1+3*indices[i]]) unchanged = false; if(xBuffer[i*3+2] != vertColors[2+3*indices[i]]) unchanged = false; if(!unchanged) { printf("Incorrect data for vertex %d:\n", i); printf("Expected (%f, %f, %f)\n", vertColors[0+3*indices[i]], vertColors[1+3*indices[i]], vertColors[2+3*indices[i]]); printf("Actual (%f, %f, %f)\n", xBuffer[i*3+0], xBuffer[i*3+1], xBuffer[i*3+2]); pass = false; } } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }