/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file api.c * * Tests new APIs and enums added by ARB_sample_shading spec: */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* Unreached */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { float value; bool pass = true; piglit_require_extension("GL_ARB_sample_shading"); pass = !glIsEnabled(GL_SAMPLE_SHADING_ARB) && pass; glEnable(GL_SAMPLE_SHADING_ARB); pass = glIsEnabled(GL_SAMPLE_SHADING_ARB) && pass; glDisable(GL_SAMPLE_SHADING_ARB); pass = !glIsEnabled(GL_SAMPLE_SHADING_ARB) && pass; piglit_check_gl_error(GL_NO_ERROR); glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); pass = (value == 0.0) && pass; glMinSampleShadingARB(0.5); glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); pass = (value == 0.5) && pass; /* Verify GL_MIN_SAMPLE_SHADING_VALUE_ARB is clamped to range [0, 1] */ glMinSampleShadingARB(1.5); glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); pass = (value == 1.0) && pass; glMinSampleShadingARB(-0.5); glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); pass = (value == 0.0) && pass; piglit_check_gl_error(GL_NO_ERROR); piglit_report_result( pass ? PIGLIT_PASS : PIGLIT_FAIL); }