/* * Copyright © Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 40; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const float colors[6][3] = { {1, 0, 0}, {0, 1, 1}, {0, 1, 0}, {1, 0, 1}, {0, 0, 1}, {1, 1, 0} }; static const GLenum targets[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB }; static void draw_quad(int x, int y, float s, float t, float r) { glBegin(GL_QUADS); glTexCoord3f(s, t, r); glVertex2i(x, y); glVertex2i(x, y+20); glVertex2i(x+20, y+20); glVertex2i(x+20, y); glEnd(); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; const float violet[3] = {0.5, 0, 0.5}; glClear(GL_COLOR_BUFFER_BIT); draw_quad(10, 10, 0.99, 0, 1); draw_quad(40, 10, 1, 0, 0.99); glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); draw_quad(70, 10, 0.99, 0, 1); draw_quad(100, 10, 1, 0, 0.99); glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); pass = piglit_probe_pixel_rgb(20, 20, colors[4]) && pass; pass = piglit_probe_pixel_rgb(50, 20, colors[0]) && pass; pass = piglit_probe_pixel_rgb(80, 20, violet) && pass; pass = piglit_probe_pixel_rgb(110, 20, violet) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint i; piglit_require_extension("GL_ARB_texture_cube_map"); piglit_require_extension("GL_ARB_seamless_cube_map"); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 1); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); for (i = 0; i < 6; i++) { glTexImage2D(targets[i], 0, GL_RGBA8, 1, 1, 0, GL_RGB, GL_FLOAT, colors[i]); } glEnable(GL_TEXTURE_CUBE_MAP_ARB); glClearColor(.3, .3, .3, 0); glColor3f( 1.0, 1.0, 1.0 ); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }