/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \name ActiveShaderProgram-invalid-program.c * Verify glActiveShaderProgram with invalid program parameter * * There are several cases outlined in the GL 4.4 spec where * glActiveShaderProgram should generate specific errors. In addition, * section 2.3.1 (Errors) says: * * "Currently, when an error flag is set, results of GL operation are * undefined only if an OUT_OF_MEMORY error has occurred. In other cases, * there are no side effects unless otherwise noted; the command which * generates the error is ignored so that it has no effect on GL state or * framebuffer contents." * * After calling glActiveShaderProgram with an invalid parameter, verify that * the active program state has not been modified. */ #include "piglit-util-gl.h" #include "sso-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.supports_gl_core_version = 31; PIGLIT_GL_TEST_CONFIG_END static const char vs_code_template[] = "#version %u\n" "void main() { gl_Position = vec4(0); }\n" ; static const char *const invalid_code = "#version 123456789\n" "void main() { gl_Position = jambon_banh_mi(); }\n" ; void piglit_init(int argc, char **argv) { bool pass = true; GLuint pipe; GLuint vs_prog; GLuint active_prog; GLuint unlinked_prog; GLuint shader; unsigned glsl_version; char *source; piglit_require_extension("GL_ARB_separate_shader_objects"); glsl_version = pick_a_glsl_version(); glGenProgramPipelines(1, &pipe); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindProgramPipeline(pipe); (void)!asprintf(&source, vs_code_template, glsl_version); vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, (const GLchar *const *) &source); pass = piglit_link_check_status(vs_prog) && pass; /* First, make a valid program active. */ glActiveShaderProgram(pipe, vs_prog); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Next, try to make an invalid program active and verify that the * correct error is generated. Also make sure the old program is * still active. * * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of * the OpenGL 4.4 spec says: * * "An INVALID_VALUE error is generated if program is not zero and * is not the name of either a program or shader object." */ glActiveShaderProgram(pipe, ~vs_prog); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog); if (active_prog != vs_prog) { printf("glActiveShaderProgram with an invalid program name " "changed the active program state.\n"); pass = false; } else { glActiveShaderProgram(pipe, vs_prog); } /* Try the same thing with a valid shader object (that is not part of * a linked program). Verify that the correct error is generated, and * make sure the old program is still active. * * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of * the OpenGL 4.4 spec says: * * "An INVALID_OPERATION error is generated if program is the name * of a shader object." */ shader = piglit_compile_shader_text(GL_VERTEX_SHADER, source); glActiveShaderProgram(pipe, shader); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog); if (active_prog != vs_prog) { printf("glActiveShaderProgram with a shader object " "changed the active program state.\n"); pass = false; } else { glActiveShaderProgram(pipe, vs_prog); } /* Finally, try the same thing with a valid program that is not * linked. Verify that the correct error is generated, and make sure * the old program is still active. * * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of * the OpenGL 4.4 spec says: * * "An INVALID_OPERATION error is generated if program is not zero * and has not been linked, or was last linked unsuccessfully." */ unlinked_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, (const GLchar *const *) &invalid_code); glActiveShaderProgram(pipe, unlinked_prog); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog); if (active_prog != vs_prog) { printf("glActiveShaderProgram with an unlinked program " "changed the active program state.\n"); pass = false; } else { glActiveShaderProgram(pipe, vs_prog); } free(source); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }