/* * Copyright © 2013 Gregory Hainaut * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.supports_gl_core_version = 31; PIGLIT_GL_TEST_CONFIG_END static bool pass; enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } static GLbitfield stage2bitfield(GLint stage) { switch (stage) { case GL_VERTEX_SHADER: return GL_VERTEX_SHADER_BIT; case GL_FRAGMENT_SHADER: return GL_FRAGMENT_SHADER_BIT; case GL_GEOMETRY_SHADER: return GL_GEOMETRY_SHADER_BIT; case GL_TESS_CONTROL_SHADER: return GL_TESS_CONTROL_SHADER_BIT; case GL_TESS_EVALUATION_SHADER:return GL_TESS_EVALUATION_SHADER_BIT; case GL_COMPUTE_SHADER: return GL_COMPUTE_SHADER_BIT; default: assert(!"Should not get here."); return 0; } } static void check_stage(GLint pipe, GLint expected, GLint stage, bool supported) { GLint param = 0; glGetProgramPipelineiv(pipe, stage, ¶m); if (!supported) { pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; } else if (param != expected) { fprintf(stderr, "Failed to get program of stage %s.\n", piglit_get_gl_enum_name(stage)); pass = false; } } static void use_stage_and_check(GLint pipe, GLint program, GLint stage, bool supported) { printf("Attach program (%d) to stage (%s). Expected to be " "supported: %s\n", program, piglit_get_gl_enum_name(stage), supported ? "yes" : "no"); glUseProgramStages(pipe, stage2bitfield(stage), program); if (!supported) { pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; } else { pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } check_stage(pipe, program, stage, supported); } void piglit_init(int argc, char **argv) { GLint vs, fs, gs, tcs, tes; GLint ver; GLuint pipe = 0; GLint param = 0; char *version = NULL; const char *shader_source[2]; static const char vs_source[] = "#if __VERSION__ > 140\n" "out gl_PerVertex {\n" " vec4 gl_Position;\n" "};\n" "\n" "in vec4 position;\n" "#else\n" "varying vec4 position;\n" "#endif\n" "\n" "void main()\n" "{\n" " gl_Position = position;\n" "}\n"; static const char fs_source[] = "#if __VERSION__ >= 420\n" "layout(location = 0) out vec4 color;\n" "#else\n" "#define color gl_FragColor\n" "#endif\n" "void main()\n" "{\n" " color = vec4(0.0, 1.0, 0.0, 0.0);\n" "}\n"; static const char gs_source[] = "in gl_PerVertex {\n" " vec4 gl_Position;\n" "} gl_in[];\n" "\n" "out gl_PerVertex {\n" " vec4 gl_Position;\n" "};\n" "\n" "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 3) out;\n" "void main() {\n" " for(int i = 0; i < gl_in.length(); i++) {\n" " gl_Position = gl_in[i].gl_Position;\n" " EmitVertex();\n" " }\n" " EndPrimitive();\n" "}\n"; static const char tc_source[] = "#extension GL_ARB_tessellation_shader: require\n" "in gl_PerVertex {\n" " vec4 gl_Position;\n" "} gl_in[];\n" "\n" "out gl_PerVertex {\n" " vec4 gl_Position;\n" "} gl_out[];\n" "\n" "layout(vertices = 3) out;\n" "void main()\n" "{\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" " gl_TessLevelOuter[0] = 1.0;\n" " gl_TessLevelOuter[1] = 1.0;\n" " gl_TessLevelOuter[2] = 1.0;\n" " gl_TessLevelInner[0] = 1.0;\n" " gl_TessLevelInner[1] = 1.0;\n" "}\n"; static const char te_source[] = "#extension GL_ARB_tessellation_shader: require\n" "in gl_PerVertex {\n" " vec4 gl_Position;\n" "} gl_in[];\n" "\n" "out gl_PerVertex {\n" " vec4 gl_Position;\n" "};\n" "\n" "layout(triangles, equal_spacing) in;\n" "\n" "void main()\n" "{\n" " vec4 p0 = gl_in[0].gl_Position;\n" " vec4 p1 = gl_in[1].gl_Position;\n" " vec4 p2 = gl_in[2].gl_Position;\n" "\n" " vec3 p = gl_TessCoord.xyz;\n" "\n" " gl_Position = p0*p.x + p1*p.y + p2*p.z;\n" "}\n"; const bool has_gs = piglit_get_gl_version() >= 32; const bool has_tess = piglit_get_gl_version() >= 40 || piglit_is_extension_supported("GL_ARB_tessellation_shader"); piglit_require_extension("GL_ARB_separate_shader_objects"); pass = true; if (piglit_get_gl_version() >= 43) { ver = 430; } else if (piglit_get_gl_version() >= 32) { ver = 150; } else { ver = 110; } (void)!asprintf(&version, "#version %d\n" "#extension GL_ARB_separate_shader_objects: enable\n\n", ver); shader_source[0] = version; if (has_tess) { shader_source[1] = tc_source; tcs = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 2, shader_source); pass = piglit_link_check_status(tcs) && pass; shader_source[1] = te_source; tes = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 2, shader_source); pass = piglit_link_check_status(tes) && pass; } else { tcs = 0; tes = 0; } if (has_gs) { shader_source[1] = gs_source; gs = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 2, shader_source); pass = piglit_link_check_status(gs) && pass; } else { gs = 0; } shader_source[1] = fs_source; fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 2, shader_source); pass = piglit_link_check_status(fs) && pass; shader_source[1] = vs_source; vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 2, shader_source); pass = piglit_link_check_status(vs) && pass; glGenProgramPipelines(1, &pipe); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glActiveShaderProgram(pipe, fs); glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m); if (param != fs) { fprintf(stderr, "Failed to get Active Program.\n"); pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; use_stage_and_check(pipe, vs, GL_VERTEX_SHADER, true); use_stage_and_check(pipe, fs, GL_FRAGMENT_SHADER, true); use_stage_and_check(pipe, gs, GL_GEOMETRY_SHADER, has_gs); use_stage_and_check(pipe, tes, GL_TESS_EVALUATION_SHADER, has_tess); use_stage_and_check(pipe, tcs, GL_TESS_CONTROL_SHADER, has_tess); glActiveShaderProgram(pipe, vs); glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m); if (param != vs) { fprintf(stderr, "Failed to get Active Program.\n"); pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; check_stage(pipe, 0, GL_VERTEX_SHADER, true); check_stage(pipe, 0, GL_FRAGMENT_SHADER, true); check_stage(pipe, 0, GL_GEOMETRY_SHADER, has_gs); check_stage(pipe, 0, GL_TESS_EVALUATION_SHADER, has_tess); check_stage(pipe, 0, GL_TESS_CONTROL_SHADER, has_tess); free(version); piglit_present_results(); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }