/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file atomic-counter.c * * Test incrementing atomic counter in a separable program. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END const char *vs_source = "#version 150\n" "in vec4 vertex;\n" "out gl_PerVertex { vec4 gl_Position; }; \n" "void main() {\n" " gl_Position = vertex;\n" "}\n"; const char *fs_source = "#version 150\n" "#extension GL_ARB_shader_atomic_counters : enable\n" "layout(binding = 0, offset = 0) uniform atomic_uint counter;\n" "out vec4 color;\n" "void main() {\n" " atomicCounterIncrement(counter);\n" " uint c = atomicCounter(counter);\n" " color = vec4(0.0, c, 0.0, 1.0);\n" "}\n"; GLuint buffer; GLuint vs, fs, pipe; enum piglit_result piglit_display(void) { bool pass = true; uint32_t *data; glViewport(0, 0, piglit_width, piglit_height); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1, -1, 2, 2); if (!piglit_check_gl_error(GL_NO_ERROR)) { fprintf(stderr, "error while drawing\n"); piglit_report_result(PIGLIT_FAIL); } /* Verify that all the pixels are green. */ const float green[] = { 0.0, 1.0, 0.0}; pass = pass && piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, green); if (!pass) fprintf(stderr, "noise in rendering results\n"); piglit_present_results(); /* Check that counter was incremented. */ glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, buffer); glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); data = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(uint32_t), GL_MAP_READ_BIT); pass = pass && *data == piglit_width * piglit_height; if (*data != piglit_width * piglit_height) fprintf(stderr, "atomic buffer data %u, expected %u\n", *data, piglit_width * piglit_height); glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; uint32_t counter = 0; piglit_require_gl_version(31); piglit_require_GLSL_version(150); piglit_require_extension("GL_ARB_shader_atomic_counters"); piglit_require_extension("GL_ARB_separate_shader_objects"); /* Create program pipeline. */ glGenProgramPipelines(1, &pipe); glBindProgramPipeline(pipe); vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vs_source); pass = piglit_link_check_status(vs) && pass; fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fs_source); pass = piglit_link_check_status(fs) && pass; glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vs); glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, fs); glBindProgramPipeline(pipe); glValidateProgramPipeline(pipe); if (!pass || !piglit_check_gl_error(GL_NO_ERROR)) { fprintf(stderr, "error building program/pipeline\n"); piglit_report_result(PIGLIT_FAIL); } /* Create atomic counter buffer. */ glGenBuffers(1, &buffer); glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer); glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(uint32_t), &counter, GL_DYNAMIC_DRAW); if (!piglit_check_gl_error(GL_NO_ERROR)) { fprintf(stderr, "error creating atomic buffer\n"); piglit_report_result(PIGLIT_FAIL); } }