/* * Copyright © 2015 Gregory Hainaut * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file rendezvous_by_name_interpolation.c * Simple test for separate shader objects that use rendezvous-by-name. * * This test ensures that multiple interpolation qualifiers don't break * interface matching. * * We first test matching of a VS and FS with matching interpolation * qualifiers. Next we ensure that non-matching interpolation qualifiers * also work. Technically interpolation mismatching is only allowed * starting with GLSL 4.5 however its unlikely any implementation inforces * this constraint. */ #include "piglit-util-gl.h" #include "sso-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static GLuint pipeline_match[4]; static GLuint pipeline_unmatch[4]; static const char *vs_code_template = "#version %d\n" "#extension GL_ARB_separate_shader_objects: require\n" "#extension GL_ARB_explicit_attrib_location: require\n" "\n" "layout(location = 0) in vec4 piglit_vertex;\n" "\n" "%s out vec4 blue;\n" "%s out vec4 green;\n" "%s out vec4 red;\n" "\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" " red = vec4(1, 0, 0, 0);\n" " green = vec4(0, 1, 0, 0);\n" " blue = vec4(0, 0, 1, 0);\n" "}\n" ; static const char *fs_code_template = "#version %d\n" "#extension GL_ARB_separate_shader_objects: require\n" "#extension GL_ARB_explicit_attrib_location: enable\n" "\n" "#if __VERSION__ >= 130\n" "layout(location = 0) out vec4 out_color;\n" "#else\n" "#define out_color gl_FragColor\n" "#endif\n" "\n" "%s in vec4 blue;\n" "%s in vec4 green;\n" "%s in vec4 red;\n" "\n" "void main()\n" "{\n" " out_color = vec4(red.r, green.g, blue.b, 1);\n" "}\n" ; static const char *qualifiers[] = { "", "flat", "smooth", "noperspective" }; enum piglit_result piglit_display(void) { static const float expected[] = { 1.0f, 1.0f, 1.0f, 1.0f }; bool pass = true; int i; glClearColor(0.1f, 0.1f, 0.1f, 0.1f); glClear(GL_COLOR_BUFFER_BIT); for (i = 0; i < 4; i++) { float w = 0.5; float x = -1.0 + w * i; /* * Match qualifier on bottom row */ glBindProgramPipeline(pipeline_match[i]); piglit_draw_rect(x, -1, w, 1); /* * Unmatch qualifier on top row */ glBindProgramPipeline(pipeline_unmatch[i]); piglit_draw_rect(x, 0, w, 1); } pass &= piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, expected); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } GLuint format_and_link_program_with_qualifiers(GLenum type, const char* code, unsigned glsl_version, unsigned q1, unsigned q2, unsigned q3) { char *source; GLuint prog; (void)!asprintf(&source, code, glsl_version, qualifiers[q1], qualifiers[q2], qualifiers[q3]); prog = glCreateShaderProgramv(type, 1, (const GLchar *const *) &source); piglit_link_check_status(prog); free(source); return prog; } void piglit_init(int argc, char **argv) { unsigned i; unsigned glsl_version; GLuint vs_prog[4]; GLuint fs_prog_match[4]; GLuint fs_prog_unmatch[4]; piglit_require_vertex_shader(); piglit_require_fragment_shader(); piglit_require_GLSL_version(130); /* Support layout index on output color */ piglit_require_extension("GL_ARB_separate_shader_objects"); piglit_require_extension("GL_ARB_explicit_attrib_location"); piglit_require_extension("GL_ARB_blend_func_extended"); glsl_version = pick_a_glsl_version(); /* * Program compilation and link */ for (i = 0; i < 4; i++) { int next = (i+1) % 4; int prev = (i-1) % 4; printf("Compile vs_prog[%d]\n", i); vs_prog[i] = format_and_link_program_with_qualifiers(GL_VERTEX_SHADER, vs_code_template, glsl_version, prev, i, next); printf("Compile fs_prog_match[%d]\n", i); fs_prog_match[i] = format_and_link_program_with_qualifiers(GL_FRAGMENT_SHADER, fs_code_template, glsl_version, prev, i, next); printf("Compile fs_prog_unmatch[%d]\n", i); fs_prog_unmatch[i] = format_and_link_program_with_qualifiers(GL_FRAGMENT_SHADER, fs_code_template, glsl_version, next, prev, i); } /* * Pipeline creation */ glGenProgramPipelines(4, pipeline_match); glGenProgramPipelines(4, pipeline_unmatch); for (i = 0; i < 4; i++) { glBindProgramPipeline(pipeline_match[i]); glUseProgramStages(pipeline_match[i], GL_VERTEX_SHADER_BIT, vs_prog[i]); glUseProgramStages(pipeline_match[i], GL_FRAGMENT_SHADER_BIT, fs_prog_match[i]); glBindProgramPipeline(pipeline_unmatch[i]); glUseProgramStages(pipeline_unmatch[i], GL_VERTEX_SHADER_BIT, vs_prog[i]); glUseProgramStages(pipeline_unmatch[i], GL_FRAGMENT_SHADER_BIT, fs_prog_unmatch[i]); } if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); }