/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file xfb-rendezvous_by_location.c * Verify that transform feedback data lands in the correct place when * rendezvous-by-location is used. * * Use a single vertex shader with outputs with non-contiguous explicit * locations. Specify transform feedback with the vertex shader outputs * landing in a different order than the explicit locations specify. Verify * that the order specified by glTransformFeedbackVaryings is used. */ #include "piglit-util-gl.h" #include "sso-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 21; config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char *vs_template = "#version %d\n" "#extension GL_ARB_separate_shader_objects: require\n" "#extension GL_ARB_explicit_attrib_location: require\n" "\n" "layout(location = 0) in vec4 piglit_vertex;\n" "\n" "layout(location = 1) out vec3 a;\n" "layout(location = 3) out vec3 b;\n" "\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" " a = piglit_vertex.xyz;\n" " b = vec3(3, 5, 7);\n" "}\n" ; void piglit_init(int argc, char **argv) { unsigned glsl_version; GLuint vs_prog = 0; GLuint buf = 0; GLuint xfb = 0; GLuint pipe = 0; char *source; float *data; unsigned i; bool pass = true; static const char *varyings[] = {"b", "a"}; /* The vertex data is expected in this order because piglit_draw_rect * uses a GL_TRIANGLE_STRIP to draw the rectangle. */ static const float expected_data[6 * 6] = { 3, 5, 7, -1, -1, 0, 3, 5, 7, 1, -1, 0, 3, 5, 7, -1, 1, 0, 3, 5, 7, -1, 1, 0, 3, 5, 7, 1, -1, 0, 3, 5, 7, 1, 1, 0 }; piglit_require_extension("GL_ARB_separate_shader_objects"); piglit_require_extension("GL_ARB_explicit_attrib_location"); piglit_require_extension("GL_ARB_transform_feedback2"); glsl_version = pick_a_glsl_version(); /* The vertex shader must be created using the "traditional" method * because we the call glTransformFeedbackVaryings before linking. */ (void)!asprintf(&source, vs_template, glsl_version); if (!CreateShaderProgram_with_xfb(source, varyings, ARRAY_SIZE(varyings), &vs_prog)) { pass = false; goto done; } glGenProgramPipelines(1, &pipe); glBindProgramPipeline(pipe); glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vs_prog); configure_transform_feedback_object(&xfb, &buf); glEnable(GL_RASTERIZER_DISCARD); /* This will generate 4 vertices worth of transform feedback data. */ glBeginTransformFeedback(GL_TRIANGLES); piglit_draw_rect(-1, -1, 2, 2); glEndTransformFeedback(); /* Verify that the correct data landed in the correct places. */ data = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); for (i = 0; i < 6; i++) { if (memcmp(&data[i * 6], &expected_data[i * 6], sizeof(float) * 6) != 0) { printf("Incorrect XFB data for veretx %d. Got\n", i); printf(" %f %f %f %f %f %f\n", data[(i * 6) + 0], data[(i * 6) + 1], data[(i * 6) + 2], data[(i * 6) + 3], data[(i * 6) + 4], data[(i * 6) + 5]); printf("but expected\n"); printf(" %f %f %f %f %f %f\n\n", expected_data[(i * 6) + 0], expected_data[(i * 6) + 1], expected_data[(i * 6) + 2], expected_data[(i * 6) + 3], expected_data[(i * 6) + 4], expected_data[(i * 6) + 5]); } } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); pass = piglit_check_gl_error(0) && pass; done: free(source); glBindProgramPipeline(0); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); glDeleteBuffers(1, &buf); glDeleteTransformFeedbacks(1, &xfb); glDeleteProgramPipelines(1, &pipe); glDeleteProgram(vs_prog); pass = piglit_check_gl_error(0) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }