/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file array-indexing.c * * Check that dynamically uniform indexing of an atomic counter array * works as expected. */ #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_width = 1; config.window_height = 1; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static bool set_uniform_int(GLuint prog, const char *name, int value) { int loc; glLinkProgram(prog); glUseProgram(prog); loc = glGetUniformLocation(prog, name); if (loc < 0) { fprintf(stderr, "Failed to get location for uniform '%s'.\n", name); return false; } glUniform1i(loc, value); return piglit_check_gl_error(GL_NO_ERROR); } static bool run_test_vertex(void) { const char *fs_source = "#version 140\n" "flat in ivec4 vcolor;\n" "out ivec4 fcolor;\n" "void main() {\n" " fcolor = vcolor;\n" "}\n"; const char *vs_source = "#version 140\n" "#extension GL_ARB_shader_atomic_counters : enable\n" "\n" "layout(binding = 0, offset = 4) uniform atomic_uint x[3];\n" "in vec4 position;\n" "flat out ivec4 vcolor;\n" "uniform int index;\n" "\n" "void main() {\n" " vcolor.x = int(atomicCounterIncrement(x[1 + index]));\n" " vcolor.y = int(atomicCounterIncrement(x[0 + index]));\n" " vcolor.z = int(atomicCounterIncrement(x[1 + index]));\n" " vcolor.w = int(atomicCounterIncrement(x[0 + index]));\n" " gl_Position = position;\n" "}\n"; const unsigned int start[] = { 1, 2, 4, 8 }; const unsigned int expected[] = { 8, 4, 9, 5 }; GLuint prog = glCreateProgram(); bool ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && set_uniform_int(prog, "index", 1) && atomic_counters_draw_point(prog, sizeof(start), start) && piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected); glDeleteProgram(prog); return ret; } static bool run_test_fragment(void) { const char *fs_source = "#version 140\n" "#extension GL_ARB_shader_atomic_counters : enable\n" "\n" "out ivec4 fcolor;\n" "uniform int index;\n" "layout(binding = 0, offset = 4) uniform atomic_uint x[3];\n" "\n" "void main() {\n" " fcolor.x = int(atomicCounterIncrement(x[1 + index]));\n" " fcolor.y = int(atomicCounterIncrement(x[0 + index]));\n" " fcolor.z = int(atomicCounterIncrement(x[1 + index]));\n" " fcolor.w = int(atomicCounterIncrement(x[0 + index]));\n" "}\n"; const char *vs_source = "#version 140\n" "#extension GL_ARB_shader_atomic_counters : enable\n" "\n" "in vec4 position;\n" "\n" "void main() {\n" " gl_Position = position;\n" "}\n"; const uint32_t start[] = { 1, 2, 4, 8 }; const unsigned int expected[] = { 8, 4, 9, 5 }; GLuint prog = glCreateProgram(); bool ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && set_uniform_int(prog, "index", 1) && atomic_counters_draw_point(prog, sizeof(start), start) && piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected); glDeleteProgram(prog); return ret; } void piglit_init(int argc, char **argv) { GLuint fb, rb, buffer; int vertex_counters; piglit_require_gl_version(31); piglit_require_extension("GL_ARB_shader_atomic_counters"); glGetIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTERS, &vertex_counters); if(vertex_counters < 3) { fprintf(stderr, "Insufficient number of supported atomic " "counter buffers.\n"); piglit_report_result(PIGLIT_SKIP); } glGenFramebuffers(1, &fb); glGenRenderbuffers(1, &rb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); glGenBuffers(1, &buffer); glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer); } enum piglit_result piglit_display(void) { enum piglit_result status = PIGLIT_PASS; atomic_counters_subtest(&status, GL_FRAGMENT_SHADER, "Fragment atomic counter array access", run_test_fragment); atomic_counters_subtest(&status, GL_VERTEX_SHADER, "Vertex atomic counter array access", run_test_vertex); piglit_report_result(status); return status; }