/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file fragment-discard.c * * Check that atomic counter operations from discarded fragments have * no effect. */ #include "common.h" #define L 256 #define N (L * L) PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_width = 1; config.window_height = 1; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static bool run_test(void) { const char *fs_source = "#version 140\n" "#extension GL_ARB_shader_atomic_counters : enable\n" "\n" "layout(binding = 0, offset = 0) uniform atomic_uint x;\n" "layout(binding = 0, offset = 4) uniform atomic_uint y;\n" "out ivec4 fcolor;\n" "\n" "void main() {\n" " if ((atomicCounterIncrement(x) & 0x3u) == 0u)\n" " discard;\n" "\n" " fcolor.x = int(atomicCounterIncrement(y));\n" "}\n"; const char *vs_source = "#version 140\n" "in vec4 piglit_vertex;\n" "\n" "void main() {\n" " gl_Position = piglit_vertex;\n" "}\n"; const uint32_t start_value[] = { 0, 0 }; const uint32_t expected_value[] = { N, N * 3/4 }; GLuint prog = glCreateProgram(); bool ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) && atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) && atomic_counters_draw_rect(prog, 2, start_value) && atomic_counters_probe_buffer(0, 2, expected_value); glDeleteProgram(prog); return ret; } void piglit_init(int argc, char **argv) { GLuint fb, rb, buffer; piglit_require_gl_version(31); piglit_require_extension("GL_ARB_shader_atomic_counters"); glGenFramebuffers(1, &fb); glGenRenderbuffers(1, &rb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_R32UI, L, L); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); glGenBuffers(1, &buffer); glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer); glViewport(0, 0, L, L); piglit_report_result(run_test() ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; /* UNREACHED */ }