/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file respecify-buffer.c * * Tests that the required state is reemitted when the buffer backing * an atomic counter is respecified; taking care not to dirty too much * other state which would mask flagging problems. * * This demonstrates a mesa bug. */ #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END int data[] = { 0, 1, 2, 3 }; float red[] = { 1, 0, 0 }; float green[] = { 0, 1, 0 }; float blue[] = { 0, 0, 1 }; float white[] = { 1, 1, 1 }; enum piglit_result piglit_display(void) { bool pass; int i; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); for (i = 0; i < 4; i++) { /* respecify the buffer */ glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(*data), &data[i], GL_STATIC_DRAW); piglit_draw_rect(i % 2 - 1, i / 2 - 1, 1, 1); } pass = piglit_probe_pixel_rgb(piglit_width / 4, piglit_height / 4, red); pass = piglit_probe_pixel_rgb(3 * piglit_width / 4, piglit_height / 4, green) && pass; pass = piglit_probe_pixel_rgb(piglit_width / 4, 3 * piglit_height / 4, blue) && pass; pass = piglit_probe_pixel_rgb(3 * piglit_width / 4, 3 * piglit_height / 4, white) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint prog; GLuint abo; piglit_require_extension("GL_ARB_shader_atomic_counters"); prog = piglit_build_simple_program( "#version 140\n" "in vec4 piglit_vertex;\n" "void main() {\n" " gl_Position = piglit_vertex;\n" "}\n", "#version 140\n" "#extension GL_ARB_shader_atomic_counters: require\n" "layout(binding=0) uniform atomic_uint x;\n" "void main() {\n" " uint n = atomicCounter(x);\n" " if (n == 0u) gl_FragColor = vec4(1,0,0,0);\n" " else if (n == 1u) gl_FragColor = vec4(0,1,0,0);\n" " else if (n == 2u) gl_FragColor = vec4(0,0,1,0);\n" " else gl_FragColor = vec4(1,1,1,0);\n" "}\n"); glUseProgram(prog); glGenBuffers(1, &abo); glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, abo); glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_STATIC_DRAW); glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, abo); }