/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file drawid.c * * Test for gl_DrawIDARB with indirect multi-draw. For mesa, this is * interesting because this is the only mode where we actually get * multiple _mesa_prim into the backend in one call. This tests that * we properly reemit state to update gl_DrawIDARB between rendering, * which on i965 involves reemitting vertex buffer state. * * Also, on i965, we source the vertex and instance ID from an * internal vertex buffer for direct rdraw, but point the vertex * buffer the parameter buffer for indirect draws. The baseinstance * subtest verifies that this all works right. Conversely, the * vertexid subtest doesn't reference gl_DrawIDARB and is useful for * validating that we don't reemit vertex buffer state between multi * draw calls. We can't test for that with this test, of course, but * we can inspect the generate command stream from the driver. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char vs_template[] = "#version 330\n" "#extension GL_ARB_shader_draw_parameters: require\n" "\n" "layout(location = 0) in vec2 pos;\n" "layout(location = 1) in ivec4 ref;\n" "out vec4 color;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(pos, 0.0, 1.0);\n" " if (%s)\n" " color = vec4(0, 1, 0, 1);\n" " else\n" " color = vec4(1, 0, 0, 1);\n" "}\n"; static const char fs_text[] = "#version 130\n" "\n" "in vec4 color;\n" "\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; void piglit_init(int argc, char **argv) { GLuint prog; char *vs_text; if (strcmp(argv[1], "drawid") == 0) { (void)!asprintf(&vs_text, vs_template, "ref.x == gl_DrawIDARB"); } else if (strcmp(argv[1], "basevertex") == 0) { (void)!asprintf(&vs_text, vs_template, "ref.xy == ivec2(gl_DrawIDARB, gl_BaseVertexARB)"); } else if (strcmp(argv[1], "baseinstance") == 0) { (void)!asprintf(&vs_text, vs_template, "ref.xz == ivec2(gl_DrawIDARB, gl_BaseInstanceARB)"); } else if (strcmp(argv[1], "vertexid") == 0) { (void)!asprintf(&vs_text, vs_template, "ref.w == gl_VertexID"); } else { printf("Unknown subtest: %s\n", argv[1]); piglit_report_result(PIGLIT_FAIL); } piglit_require_GLSL_version(330); piglit_require_extension("GL_ARB_shader_draw_parameters"); piglit_require_extension("GL_ARB_base_instance"); prog = piglit_build_simple_program(vs_text, fs_text); glUseProgram(prog); } struct cmd { GLuint count; GLuint instanceCount; GLuint firstIndex; GLuint baseVertex; GLuint baseInstance; }; enum piglit_result piglit_display() { bool pass; struct { float vertex_array[16]; int reference_array[32]; int indices[6]; } geometry = { .vertex_array = { -1, -1, 0, -1, 0, 1, -1, 1, 0, -1, 1, -1, 1, 1, 0, 1, }, .reference_array = { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 1, 4, 7, 4, 1, 4, 7, 5, 1, 4, 7, 6, 1, 4, 7, 7, } }; const int indices[12] = { 0, 1, 2, 0, 2, 3, }; float green[] = {0, 1, 0, 1}; GLuint vao, vbo, ibo, dbo; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(geometry), &geometry, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), (void *) ((char *) &geometry.vertex_array - (char *) &geometry)); glVertexAttribIPointer(1, 4, GL_UNSIGNED_INT, 4 * sizeof(int), (void *) ((char *) &geometry.reference_array - (char *) &geometry)); /* Enable the attributes */ glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glGenBuffers(1, &ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); struct cmd cmds[] = { { .count = 6, .instanceCount = 1, .firstIndex = 0, .baseVertex = 0, .baseInstance = 0 }, { .count = 6, .instanceCount = 1, .firstIndex = 0, .baseVertex = 4, .baseInstance = 7 } }; glGenBuffers(1, &dbo); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dbo); glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(cmds), cmds, GL_STATIC_DRAW); glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, 0, 2, 0); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }