/* * Copyright (C) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file indexing.c * * Test that image array indexing gives the expected results. The * original ARB_shader_image_load_store is rather vague in this * regard, but the GLSL 4.2 specification states that: * * "When aggregated into arrays within a shader, images can only be * indexed with a dynamically uniform integral expression, otherwise * results are undefined." * * Which means that we can only check indexing with dynamically * uniform expressions, i.e. expressions that are invariant for all * shader invocations in which they are evaluated. */ #include "common.h" /** Window width. */ #define W 16 /** Window height. */ #define H 96 /** Total number of pixels in the window and images. */ #define N (W * H) PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_width = W; config.window_height = H; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static bool init_images(const struct image_info img, GLuint prog) { uint32_t pixels[H][W]; int i, j, unit; for (unit = 0; unit < 8; ++unit) { char *name = NULL; for (i = 0; i < W; ++i) for (j = 0; j < H; ++j) pixels[j][i] = (i + j + unit) % 16; if (!upload_image(img, unit, pixels[0])) return false; (void)!asprintf(&name, "imgs[%d]", unit); set_uniform_int(prog, name, unit); free(name); } return true; } static bool check(const struct grid_info grid, unsigned u) { uint32_t pixels[H][W]; uint32_t expect[H][W]; int i, j, unit; for (i = 0; i < W; ++i) { for (j = 0; j < H; ++j) { if (i % 2 == j % 3) { /* Skipped invocation. */ expect[j][i] = 0xdeadcafe; } else { /* Active invocation. */ unsigned x = 0; for (unit = 0; unit < 8; ++unit) x = (x << 4 | ((i + j + (unit + u) % 8) % 16)); expect[j][i] = x; } } } return download_result(grid, pixels[0]) && check_pixels_v(image_info_for_grid(grid), pixels[0], expect[0]); } /** * Discard a number of fragments and then load elements from an array * of images using dynamically uniform indices. */ static bool run_test(const struct image_stage_info *stage) { const struct grid_info grid = grid_info(stage->stage, GL_R32UI, W, H); const struct image_info img = image_info_for_grid(grid); GLuint prog = generate_program( grid, stage->stage , concat(image_hunk(img, ""), hunk("uniform int u;\n" "IMAGE_UNIFORM_T imgs[8];\n" "\n" "GRID_T op(ivec2 idx, GRID_T x) {\n" " int i;\n" "\n" " if (idx.x % 2 == idx.y % 3)\n" " return GRID_T(0xdeadcafeu);\n" "\n" " for (i = 0; i < 8; ++i) {\n" " x.x = (x.x << 4 |" " imageLoad(imgs[(i + u) % 8]," " IMAGE_ADDR(idx)).x);\n" " }\n" "\n" " return x;\n" "}\n"), NULL)); bool ret = prog && init_fb(grid) && init_images(img, prog) && set_uniform_int(prog, "u", 5) && draw_grid(grid, prog) && check(grid, 5); glDeleteProgram(prog); return ret; } void piglit_init(int argc, char **argv) { enum piglit_result status = PIGLIT_PASS; const struct image_stage_info *stage; piglit_require_extension("GL_ARB_shader_image_load_store"); for (stage = image_stages(); stage->name; ++stage) subtest(&status, true, run_test(stage), "%s shader/dynamically uniform indexing test", stage->name); piglit_report_result(status); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }