/* * Copyright (C) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file level.c * * Test the binding of individual mipmap levels to an image unit by * dumping the whole accessible contents of an image to the * framebuffer and then checking that the observed values match the * bound mipmap level. The same mipmap level is then overwritten by * the shader program after its contents have been read. */ #include "common.h" /** Window width. */ #define W 16 /** Window height. */ #define H 96 /** Total number of pixels in the window and image. */ #define N (W * H) /** Maximum number of mipmap levels. */ #define M 11 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_width = W; config.window_height = H; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static bool init_image(const struct image_info img, unsigned l) { const unsigned num_levels = image_num_levels(img); uint32_t pixels[4 * N * M]; unsigned i; for (i = 0; i < 4 * N * num_levels; ++i) pixels[i] = encode(img.format, i); return upload_image_levels(img, num_levels, l, 0, pixels); } static bool check_fb(const struct grid_info grid, const struct image_info img, unsigned l) { const unsigned offset = 4 * image_level_offset(img, l); const unsigned n = 4 * product(grid.size); uint32_t pixels_fb[4 * N], expect_fb[4 * N]; unsigned i; if (!download_result(grid, pixels_fb)) return false; for (i = 0; i < n; ++i) { /* * The framebuffer contents should reflect level l of * the image which is read by the shader program. */ expect_fb[i] = encode(grid.format, offset + i); } if (!check_pixels_v(image_info_for_grid(grid), pixels_fb, expect_fb)) { printf(" Source: framebuffer\n"); return false; } return true; } static bool check_img(const struct image_info img, unsigned l) { const unsigned num_levels = image_num_levels(img); uint32_t pixels_img[4 * N * M], expect_img[4 * N]; unsigned i, j; if (!download_image_levels(img, num_levels, 0, pixels_img)) return false; for (j = 0; j < num_levels; ++j) { const struct image_info level_img = image_info_for_level(img, j); const unsigned offset = 4 * image_level_offset(img, j); const unsigned n = 4 * product(level_img.size); for (i = 0; i < n; ++i) { if (j == l) { /* * Level l should have been modified * by the shader. */ expect_img[i] = encode(img.format, 33); } else { /* * Other levels should have remained * unchanged. */ expect_img[i] = encode(img.format, offset + i); } } if (!check_pixels_v(level_img, &pixels_img[offset], expect_img)) { printf(" Source: image level %d\n", j); return false; } } return true; } /** * Bind an individual level of a texture mipmap to an image unit, read * its contents and write back a different value to the same location. */ static bool run_test(const struct image_target_info *target) { const unsigned level = 3; const struct image_info img = image_info( target->target, GL_RGBA32F, W, H); const struct image_info level_img = image_info_for_level(img, level); const struct grid_info grid = { GL_FRAGMENT_SHADER_BIT, img.format, image_optimal_extent(level_img.size) }; GLuint prog = generate_program( grid, GL_FRAGMENT_SHADER, concat(image_hunk(level_img, ""), hunk("IMAGE_UNIFORM_T img;\n" "\n" "GRID_T op(ivec2 idx, GRID_T x) {\n" " GRID_T v = imageLoad(img, IMAGE_ADDR(idx));\n" " imageStore(img, IMAGE_ADDR(idx), DATA_T(33));\n" " return v;\n" "}\n"), NULL)); bool ret = prog && init_fb(grid) && init_image(img, level) && set_uniform_int(prog, "img", 0) && draw_grid(grid, prog) && check_fb(grid, img, level) && check_img(img, level); glDeleteProgram(prog); return ret; } void piglit_init(int argc, char **argv) { enum piglit_result status = PIGLIT_PASS; const struct image_target_info *target; piglit_require_extension("GL_ARB_shader_image_load_store"); for (target = image_targets(); target->name; ++target) { if (image_target_mipmapping_dimensions(target)) subtest(&status, true, run_test(target), "%s level binding test", target->name); } piglit_report_result(status); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }