/* * Copyright (C) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file restrict.c * * Test if the implementation is incorrectly assuming that different * image uniforms point to disjoint locations in memory, which could lead * to code reordering and access coalescing that could break valid GLSL * programs. This is done by repeatedly reading and writing to an image * through two different uniforms that alias the same image in a way that * is likely to misrender if the implementation is coalescing loads. * * The same test is repeated with the "restrict" keyword which * explicitly allows the implementation to make such assumptions. The * rendering results from this test are ignored as it's only useful to * test the "restrict" keyword and to find out if the implementation * is making such transformations since otherwise the main test is not * meaningful. */ #include "common.h" /** Window width. */ #define W 16 /** Window height. */ #define H 96 /** Total number of pixels in the window and image. */ #define N (W * H) PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_width = W; config.window_height = H; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END struct image_qualifier_info { /** Test name. */ const char *name; /** Image qualifier keyword. */ const char *qualifier; /** Informative "control" test whose result is ignored. */ bool control_test; }; const struct image_qualifier_info image_qualifiers[] = { { "no qualifier", "", false }, { "restrict qualifier", "restrict", true }, { 0 } }; char * qualifier_hunk(const struct image_qualifier_info *qual) { char *s = NULL; (void)!asprintf(&s, "#define IMAGE_Q %s\n", qual->qualifier); return s; } static bool init_image(const struct image_info img) { uint32_t pixels[4 * N]; return init_pixels(img, pixels, 1, 0, 0, 0) && upload_image(img, 0, pixels); } static bool check(const struct image_info img) { uint32_t pixels[N]; uint32_t expect[N]; int i; for (i = 0; i < N; ++i) expect[i] = (i > W ? 2 : 1) + (i % 2 ? -1 : 1); return download_image(img, 0, pixels) && check_pixels_v(img, pixels, expect); } static bool run_test(const struct image_qualifier_info *qual) { const struct grid_info grid = grid_info(GL_FRAGMENT_SHADER, GL_R32UI, W, H); const struct image_info img = image_info(GL_TEXTURE_1D, GL_R32UI, W, H); GLuint prog = generate_program( grid, /** * Write to consecutive locations of an image using a * the value read from a fixed location of a different * image uniform which aliases the first image. If * the implementation incorrectly coalesces repeated * loads from the fixed location the results of the * test will be altered. */ GL_FRAGMENT_SHADER, concat(qualifier_hunk(qual), image_hunk(img, ""), hunk("IMAGE_Q IMAGE_UNIFORM_T src_img;\n" "IMAGE_Q IMAGE_UNIFORM_T dst_img;\n" "\n" "GRID_T op(ivec2 idx, GRID_T x) {\n" " int i;\n" "\n" " for (i = 0; i < N / 2; ++i) {\n" " imageStore(dst_img, 2 * i," " imageLoad(src_img, W) + 1u);\n" " imageStore(dst_img, 2 * i + 1," " imageLoad(src_img, W) - 1u);\n" " }\n" "\n" " return x;\n" "}\n"), NULL)); bool ret = prog && init_fb(grid) && init_image(img) && set_uniform_int(prog, "src_img", 0) && set_uniform_int(prog, "dst_img", 0) && draw_grid(set_grid_size(grid, 1, 1), prog) && (check(img) || qual->control_test); glDeleteProgram(prog); return ret; } void piglit_init(int argc, char **argv) { const struct image_qualifier_info *qual; enum piglit_result status = PIGLIT_PASS; piglit_require_extension("GL_ARB_shader_image_load_store"); for (qual = image_qualifiers; qual->name; ++qual) { subtest(&status, true, run_test(qual), "%s image aliasing test", qual->name); } piglit_report_result(status); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }