include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (arb_shader_image_size-builtin builtin.c ../arb_shader_image_load_store/image.c ../arb_shader_image_load_store/grid.c ../arb_shader_image_load_store/common.c) # vim: ft=cmake: