/* Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" /** * @file delete-repeat.c * * Tests that refcounting of deleted shader objects is correct when * glDeleteProgram() is called multiple times. */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs_source = "void main()\n" "{" " gl_Position = gl_Vertex;\n" "}\n"; static const char *fs_source = "void main()\n" "{" " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n" "}\n"; enum piglit_result piglit_display(void) { bool pass = true; GLuint prog; float green[] = {0.0, 1.0, 0.0, 0.0}; GLint status; /* Initial buffer clear. */ glClearColor(1.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); glDeleteProgram(prog); /* Try to blow out the refcount */ glDeleteProgram(prog); glDeleteProgram(prog); glDeleteProgram(prog); /* Sanity check: deleting didn't already unbind our shader program. */ piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) && pass; /* The program should still report being deleted. */ glGetProgramiv(prog, GL_DELETE_STATUS, &status); if (!piglit_check_gl_error(0)) piglit_report_result(PIGLIT_FAIL); if (status != GL_TRUE) { fprintf(stderr, "GL_DELETE_STATUS after a clear reported non-true %d\n", status); pass = false; } /* Now, disable the program and it should be finally deleted. */ glUseProgram(0); if (!piglit_khr_no_error) { glGetProgramiv(prog, GL_DELETE_STATUS, &status); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_vertex_shader(); piglit_require_fragment_shader(); }