include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (arb_shader_storage_buffer_object-minmax minmax.c) piglit_add_executable (arb_shader_storage_buffer_object-rendering rendering.c) piglit_add_executable (arb_shader_storage_buffer_object-issue1258 issue1258.c) piglit_add_executable (arb_shader_storage_buffer_object-max-ssbo-size max-ssbo-size.c) piglit_add_executable (arb_shader_storage_buffer_object-getintegeri_v getintegeri_v.c) piglit_add_executable (arb_shader_storage_buffer_object-deletebuffers deletebuffers.c) piglit_add_executable (arb_shader_storage_buffer_object-maxblocks maxblocks.c) piglit_add_executable (arb_shader_storage_buffer_object-ssbo-binding ssbo-binding.c) piglit_add_executable (arb_shader_storage_buffer_object-array-ssbo-binding array-ssbo-binding.c) piglit_add_executable (arb_shader_storage_buffer_object-layout-std430-write-shader layout-std430-write-shader.c) piglit_add_executable (arb_shader_storage_buffer_object-layout-std140-write-shader layout-std140-write-shader.c) piglit_add_executable (arb_shader_storage_buffer_object-program_interface_query program-interface-query.c) piglit_add_executable (arb_shader_storage_buffer_object-array-ssbo-auto-binding array-ssbo-auto-binding.c) # vim: ft=cmake: