/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file array-ssbo-binding.c * * Tests that modifying the binding point of an array of shader * storage block works correctly, i.e., former attached buffer is not * modified and the other is. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.window_width = 100; config.window_height = 100; config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define SSBO_SIZE 4 static const char vs_pass_thru_text[] = "#version 330\n" "#extension GL_ARB_shader_storage_buffer_object : require\n" "\n" "layout(std140, binding=2) buffer ssbo {\n" " vec4 v;\n" "} a[2];\n" "\n" "in vec4 piglit_vertex;\n" "\n" "void main() {\n" " gl_Position = piglit_vertex;\n" " a[0].v = a[0].v + 1.0;\n" " a[1].v = a[1].v + 10.0;\n" "}\n"; static const char fs_source[] = "#version 330\n" "#extension GL_ARB_shader_storage_buffer_object : require\n" "\n" "out vec4 color;\n" "\n" "layout(std140, binding=2) buffer ssbo {\n" " vec4 v;\n" "} a[2];\n" "\n" "void main() {\n" " color = a[0].v;\n" "}\n"; GLuint prog; void piglit_init(int argc, char **argv) { bool pass = true; GLuint buffer[2]; unsigned int i; float ssbo_values[SSBO_SIZE] = {0}; float *map; int index; GLint num_vertex_ssbo; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_program_interface_query"); glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); if (num_vertex_ssbo < 1) piglit_report_result(PIGLIT_SKIP); prog = piglit_build_simple_program(vs_pass_thru_text, fs_source); glUseProgram(prog); glClearColor(0, 0, 0, 0); glGenBuffers(2, buffer); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer[0]); glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLfloat), &ssbo_values[0], GL_DYNAMIC_DRAW); /* Change binding point */ index = glGetProgramResourceIndex(prog, GL_SHADER_STORAGE_BLOCK, "ssbo[0]"); glShaderStorageBlockBinding(prog, index, 4); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, buffer[1]); glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLfloat), &ssbo_values[0], GL_DYNAMIC_DRAW); glViewport(0, 0, piglit_width, piglit_height); piglit_draw_rect(-1, -1, 2, 2); glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer[0]); map = (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); /* Former bound buffer should not be modified */ for (i = 0; i < SSBO_SIZE; i++) { if (map[i] != 0) { printf("Wrong %d value in buffer[0]: %.2f\n", i, map[i]); pass = false; } } glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer[1]); map = (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); for (i = 0; i < SSBO_SIZE; i++) { /* Values should be below ten but different than zero */ if (map[i] == 0 || map[i] > 10) { printf("Wrong %d value in buffer[1]: %.2f\n", i, map[i]); pass = false; } } glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); if (!piglit_check_gl_error(GL_NO_ERROR)) pass = false; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }