/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file max-ssbo-size.c * * Tests linking and drawing with shader storage buffer objects of size * MAX_SHADER_STORAGE_BLOCK_SIZE. * * Based on ARB_uniform_buffer_object's maxuniformblocksize.c */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static enum { VS, VS_EXCEED, FS, FS_EXCEED, } mode; static void usage(const char *name) { fprintf(stderr, "usage: %s \n", name); piglit_report_result(PIGLIT_FAIL); } enum piglit_result piglit_display(void) { const char *vs_ssbo_template = "#version 130\n" "#extension GL_ARB_shader_storage_buffer_object : enable\n" "#extension GL_ARB_uniform_buffer_object : enable\n" "\n" "varying vec4 vary;" "in vec4 piglit_vertex;\n" "\n" "layout(std140) buffer ssbo {\n" " vec4 v[%d];\n" "};\n" "uniform int i;\n" "\n" "void main() {\n" " gl_Position = piglit_vertex;\n" " vary = v[i];\n" "}\n"; const char *fs_template = "#version 130\n" "#extension GL_ARB_shader_storage_buffer_object : enable\n" "\n" "varying vec4 vary;" "\n" "void main() {\n" " gl_FragColor = vary;\n" "}\n"; const char *vs_template = "#version 130\n" "#extension GL_ARB_shader_storage_buffer_object : enable\n" "in vec4 piglit_vertex;\n" "\n" "void main() {\n" " gl_Position = piglit_vertex;\n" "}\n"; const char *fs_ssbo_template = "#version 130\n" "#extension GL_ARB_shader_storage_buffer_object : enable\n" "#extension GL_ARB_uniform_buffer_object : enable\n" "\n" "layout(std140) buffer ssbo {\n" " vec4 v[%d];\n" "};\n" "uniform int i;\n" "\n" "void main() {\n" " gl_FragColor = v[i];\n" "}\n"; char *vs_source, *fs_source; GLint max_size, vec4s, i_location; GLuint vs, fs, prog, bo; GLenum target; float *data; size_t size; bool pass = true; bool link_should_fail; GLint num_vertex_ssbo; const float green[4] = { 0, 1, 0, 0 }; int test_index; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_uniform_buffer_object"); glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_size); printf("Max shader storage block size: %d\n", max_size); vec4s = max_size / 4 / 4; glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); switch (mode) { case VS: target = GL_VERTEX_SHADER; link_should_fail = false; test_index = vec4s - 1; if (num_vertex_ssbo == 0) piglit_report_result(PIGLIT_SKIP); break; case VS_EXCEED: target = GL_VERTEX_SHADER; link_should_fail = true; vec4s++; test_index = vec4s - 2; if (num_vertex_ssbo == 0) piglit_report_result(PIGLIT_SKIP); break; case FS: target = GL_FRAGMENT_SHADER; link_should_fail = false; test_index = vec4s - 1; break; case FS_EXCEED: target = GL_FRAGMENT_SHADER; link_should_fail = true; vec4s++; test_index = vec4s - 2; break; default: assert(false); target = GL_NONE; link_should_fail = false; } switch (target) { case GL_VERTEX_SHADER: (void)!asprintf(&vs_source, vs_ssbo_template, vec4s); (void)!asprintf(&fs_source, "%s", fs_template); printf("Testing VS with shader storage block vec4 v[%d]\n", vec4s); break; case GL_FRAGMENT_SHADER: (void)!asprintf(&vs_source, "%s", vs_template); (void)!asprintf(&fs_source, fs_ssbo_template, vec4s); printf("Testing FS with shader storage block vec4 v[%d]\n", vec4s); break; default: piglit_report_result(PIGLIT_FAIL); } vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); prog = glCreateProgram(); glAttachShader(prog, vs); glAttachShader(prog, fs); glLinkProgram(prog); if (link_should_fail) { if (!piglit_link_check_status_quiet(prog)) { printf("Failed to link with shader storage block vec4 " "v[%d]\n", vec4s); piglit_report_result(PIGLIT_PASS); } } else { if (!piglit_link_check_status_quiet(prog)) { fprintf(stderr, "Failed to link with shader storage block vec4 " "v[%d]\n", vec4s); return PIGLIT_FAIL; } } size = vec4s * 4 * sizeof(float); glGenBuffers(1, &bo); glBindBuffer(GL_SHADER_STORAGE_BUFFER, bo); glBufferData(GL_SHADER_STORAGE_BUFFER, size, NULL, GL_DYNAMIC_DRAW); data = glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_WRITE); memset(data, 0, size); /* The whole shader storage buffer will be zeros, except for the * entry at v[test_index] which will be green. */ data[test_index * 4 + 0] = green[0]; data[test_index * 4 + 1] = green[1]; data[test_index * 4 + 2] = green[2]; data[test_index * 4 + 3] = green[3]; glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); glUseProgram(prog); i_location = glGetUniformLocation(prog, "i"); glUniform1i(i_location, test_index); glShaderStorageBlockBinding(prog, 0, 0); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, bo); piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); glDeleteProgram(prog); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { if (argc < 2) usage(argv[0]); if (strcmp(argv[1], "vs") == 0) mode = VS; else if (strcmp(argv[1], "vsexceed") == 0) mode = VS_EXCEED; else if (strcmp(argv[1], "fs") == 0) mode = FS; else if (strcmp(argv[1], "fsexceed") == 0) mode = FS_EXCEED; else usage(argv[0]); }