/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file * Test FenceSync() returns correct error messages for invalid input * * Section 5.2(Sync Objects and Fences) of OpenGL 3.2 Core says: * * "An INVALID_ENUM error is generated if condition is not * SYNC_GPU_COMMANDS_COMPLETE. If flags is not zero, an INVALID_VALUE * error is generated." * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; GLsync a, b; if (piglit_get_gl_version() < 32) { piglit_require_extension("GL_ARB_sync"); } /* test that an invalid condition results in INVALID_ENUM */ a = glFenceSync(GL_NONE, 0); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; glDeleteSync(a); /* test that invalid flag value results in INVALID_VALUE */ b = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 1); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; glDeleteSync(b); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }