/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file * Test WaitSync() returns correct error codes * * Section 5.2.1(Waiting for Sync Objects) of OpenGL 3.2 Core says: * "If sync is not the name of a sync object, an INVALID_VALUE error is * generated. If timeout is not TIMEOUT_IGNORED or flags is not zero, an * INVALID_VALUE error is generated." * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; GLsync valid_sync; GLsync invalid_sync = (GLsync)20; if (piglit_get_gl_version() < 32) { piglit_require_extension("GL_ARB_sync"); } valid_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); /* test that valid parameters passed results in NO_ERROR */ glWaitSync(valid_sync, 0, GL_TIMEOUT_IGNORED); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* test that invalid sync results in INVALID_VALUE */ glWaitSync(invalid_sync, 0, GL_TIMEOUT_IGNORED); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; /* test that invalid flag value results in INVALID_VALUE */ glWaitSync(valid_sync, 3, GL_TIMEOUT_IGNORED); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; glDeleteSync(valid_sync); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }