/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file get-tes-params.c * * Test tessellation evaluation shader layout getters. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END unsigned int prog; static const char *const vs_source = "#version 150\n" "void main() { gl_Position = vec4(0.0); }\n"; static const struct { GLenum prim_mode; GLenum vertex_spacing; GLenum ordering; GLenum point_mode; const char *source; } tes_params[] = { {GL_QUADS, GL_EQUAL, GL_CCW, GL_FALSE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(quads) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, {GL_TRIANGLES, GL_EQUAL, GL_CCW, GL_FALSE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(triangles) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, {GL_ISOLINES, GL_EQUAL, GL_CCW, GL_FALSE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(isolines) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, {GL_QUADS, GL_FRACTIONAL_ODD, GL_CCW, GL_FALSE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(quads, fractional_odd_spacing) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, {GL_QUADS, GL_FRACTIONAL_EVEN, GL_CCW, GL_FALSE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(quads, fractional_even_spacing) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, {GL_QUADS, GL_EQUAL, GL_CW, GL_FALSE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(quads, cw) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, {GL_QUADS, GL_EQUAL, GL_CCW, GL_TRUE, "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(quads, point_mode) in;\n" "void main() { gl_Position = vec4(0.0); }\n"}, }; static bool test_param(GLenum pname, GLenum expected_value, const char *const source) { int v; glGetProgramiv(prog, pname, &v); if (v == expected_value) return true; fprintf(stderr, "%s is %s, expected %s for program \n%s\n", piglit_get_gl_enum_name(pname), piglit_get_gl_enum_name(v), piglit_get_gl_enum_name(expected_value), source); return false; } static bool test_tes_params(void) { bool pass = true; int i; for (i = 0; i < ARRAY_SIZE(tes_params); ++i) { prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_source, GL_TESS_EVALUATION_SHADER, tes_params[i].source, 0); pass = test_param(GL_TESS_GEN_MODE, tes_params[i].prim_mode, tes_params[i].source) && pass; pass = test_param(GL_TESS_GEN_SPACING, tes_params[i].vertex_spacing, tes_params[i].source) && pass; pass = test_param(GL_TESS_GEN_VERTEX_ORDER, tes_params[i].ordering, tes_params[i].source) && pass; pass = test_param(GL_TESS_GEN_POINT_MODE, tes_params[i].point_mode, tes_params[i].source) && pass; glDeleteProgram(prog); } return pass; } void piglit_init(int argc, char **argv) { bool pass = true; piglit_require_extension("GL_ARB_tessellation_shader"); pass = test_tes_params() && pass; pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_PASS; }