/* * Copyright © 2018 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test immediate mode can draw GL_PATCHES. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END unsigned int prog; static const char *const vs_source = "#version 150 compatibility\n" "in vec4 piglit_vertex;\n" "void main() { gl_Position = piglit_vertex; }\n"; static const char *const tcs_source = "#version 150 compatibility\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(vertices = 3) out;\n" "out vec4 color[];\n" "void main() {\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" " gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 0.0);\n" " gl_TessLevelInner = float[2](0.0, 0.0);\n" " color[gl_InvocationID] = vec4(0, 1, 0, 1);\n" "}\n"; static const char *const tes_source = "#version 150 compatibility\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(triangles) in;\n" "in vec4 color[];\n" "void main() { \n" " gl_Position = gl_in[0].gl_Position * gl_TessCoord[0]\n" " + gl_in[1].gl_Position * gl_TessCoord[1]\n" " + gl_in[2].gl_Position * gl_TessCoord[2];\n" "\n" " gl_FrontColor = color[0] * gl_TessCoord[0]\n" " + color[1] * gl_TessCoord[1]\n" " + color[2] * gl_TessCoord[2];\n" "}\n"; enum piglit_result piglit_display(void) { static const GLfloat green[4] = { 0, 1, 0, 1 }; enum piglit_result result; glClearColor(0.1, 0.1, 0.1, 0.1); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_PATCHES); glVertex2f(-1.0, -1.0); glVertex2f(1.0, -1.0); glVertex2f(-1.0, 1.0); glVertex2f(-1.0, 1.0); glVertex2f(1.0, -1.0); glVertex2f(1.0, 1.0); glEnd(); if (piglit_probe_pixel_rgb(piglit_width-1, piglit_height-1, green)) result = PIGLIT_PASS; else result = PIGLIT_FAIL; if (!piglit_check_gl_error(GL_NO_ERROR)) result = PIGLIT_FAIL; return result; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_tessellation_shader"); prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_source, GL_TESS_CONTROL_SHADER, tcs_source, GL_TESS_EVALUATION_SHADER, tes_source, 0); glUseProgram(prog); }