/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file layout-mismatch.c * * Link multiple shader objects with layout qualifiers and check that linking * fails or succeeds if the qualifiers mismatch or match, respectively. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *const vs_source = "#version 150\n" "void main() { gl_Position = vec4(0.0); }\n"; static const char *const tcs_source_main = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(vertices = 3) out;\n" "void main() {\n" " gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);\n" " gl_TessLevelInner = float[2](1.0, 1.0);\n" "}\n"; static const char *const tcs_source_main_no_v = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "void main() {\n" " gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);\n" " gl_TessLevelInner = float[2](1.0, 1.0);\n" "}\n"; static const char *const tes_source_main = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(triangles) in;\n" "void main() { gl_Position = vec4(0.0); }\n"; static const char *const tes_source_main_no_pm = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "void main() { gl_Position = vec4(0.0); }\n"; static const char *const fs_source = "#version 150\n" "void main() { gl_FragColor = vec4(0.0); }\n"; static const char *const tcs_source_template = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(vertices = %d) out;\n" "int foo%d(void) { return 1; }\n"; static const char *const tes_source_template = "#version 150\n" "#extension GL_ARB_tessellation_shader: require\n" "layout(%s) in;\n" "int foo%d(void) { return 1; }\n"; static const char *const prim_mode[] = { "triangles", "quads", "isolines" }; static const char *const spacing[] = { "triangles, equal_spacing", "triangles, fractional_even_spacing", "triangles, fractional_odd_spacing" }; static const char *const vertex_order[] = { "triangles, cw", "triangles, ccw" }; static char *tes_source1, *tes_source2; static char *tcs_source1, *tcs_source2; static bool test_tcs_layout(const int i, const int j) { unsigned int prog; bool link_status; sprintf(tcs_source1, tcs_source_template, i, 1); sprintf(tcs_source2, tcs_source_template, j, 2); prog = piglit_build_simple_program_unlinked_multiple_shaders( GL_VERTEX_SHADER, vs_source, GL_TESS_CONTROL_SHADER, tcs_source_main_no_v, GL_TESS_CONTROL_SHADER, tcs_source1, GL_TESS_CONTROL_SHADER, tcs_source2, GL_TESS_EVALUATION_SHADER, tes_source_main, GL_FRAGMENT_SHADER, fs_source, 0); glLinkProgram(prog); link_status = piglit_link_check_status_quiet(prog); glDeleteProgram(prog); if (link_status && (i != j)) { fprintf(stderr, "Program with different vertices " "specifications linked succesfully\n"); return false; } if (!link_status && (i == j)) { fprintf(stderr, "Program with identical vertices " "specifications failed to link\n"); return false; } return true; } static bool test_tes_layout(const char *const layout1, const char *const layout2, const char *const layout_name) { unsigned int prog; bool link_status; sprintf(tes_source1, tes_source_template, layout1, 1); sprintf(tes_source2, tes_source_template, layout2, 2); prog = piglit_build_simple_program_unlinked_multiple_shaders( GL_VERTEX_SHADER, vs_source, GL_TESS_CONTROL_SHADER, tcs_source_main, GL_TESS_EVALUATION_SHADER, tes_source_main_no_pm, GL_TESS_EVALUATION_SHADER, tes_source1, GL_TESS_EVALUATION_SHADER, tes_source2, GL_FRAGMENT_SHADER, fs_source, 0); glLinkProgram(prog); link_status = piglit_link_check_status_quiet(prog); glDeleteProgram(prog); if (link_status && (layout1 != layout2)) { fprintf(stderr, "Program with different %s " "specifications linked succesfully\n", layout_name); return false; } if (!link_status && (layout1 == layout2)) { fprintf(stderr, "Program with identical %s " "specifications failed to link\n", layout_name); return false; } return true; } void piglit_init(int argc, char **argv) { bool pass = true; int i, j; piglit_require_extension("GL_ARB_tessellation_shader"); /* From the ARB_tessellation_shader spec (Section 2.14.2): * * "Linking will fail if the program object contains objects to form * a tessellation control shader (see section 2.X.1), and * * [...] * * * the output patch vertex count is specified differently in * multiple * tessellation control shader objects." */ tcs_source1 = malloc(strlen(tcs_source_template) + 8); tcs_source2 = malloc(strlen(tcs_source_template) + 8); for(i = 1; i < 32; i *= 4) { for(j = 1; j < 32; j *= 4) { pass = test_tcs_layout(i, j) && pass; } } free(tcs_source1); free(tcs_source2); /* From the ARB_tessellation_shader spec (Section 2.14.2): * * "Linking will fail if the program object contains objects to form * a tessellation evaluation shader (see section 2.X.3), and * * [...] * * * the tessellation primitive mode, spacing, vertex order, or * point mode is specified differently in multiple tessellation * evaluation shader objects." */ tes_source1 = malloc(strlen(tes_source_template) + 64); tes_source2 = malloc(strlen(tes_source_template) + 64); for(i = 0; i < ARRAY_SIZE(prim_mode); ++i) { for(j = 0; j < ARRAY_SIZE(prim_mode); ++j) { pass = test_tes_layout(prim_mode[i], prim_mode[j], "primitive mode") && pass; } } for(i = 0; i < ARRAY_SIZE(spacing); ++i) { for(j = 0; j < ARRAY_SIZE(spacing); ++j) { pass = test_tes_layout(spacing[i], spacing[j], "vertex spacing") && pass; } } for(i = 0; i < ARRAY_SIZE(vertex_order); ++i) { for(j = 0; j < ARRAY_SIZE(vertex_order); ++j) { pass = test_tes_layout(vertex_order[i], vertex_order[j], "vertex order") && pass; } } free(tes_source1); free(tes_source2); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_PASS; }