/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** \file * * Test for the minimum maximum values specified in the * ARB_tessellation_shader extension. */ #include "piglit-util-gl.h" #include "minmax-test.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define GETINTV(x) glGetIntegerv(GL_ ## x, &x) enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint MAX_TESS_CONTROL_UNIFORM_COMPONENTS; GLint MAX_TESS_EVALUATION_UNIFORM_COMPONENTS; GLint MAX_TESS_CONTROL_UNIFORM_BLOCKS; GLint MAX_TESS_EVALUATION_UNIFORM_BLOCKS; GLint MAX_UNIFORM_BLOCK_SIZE; piglit_require_extension("GL_ARB_tessellation_shader"); piglit_print_minmax_header(); piglit_test_min_int(GL_MAX_TESS_GEN_LEVEL, 64); piglit_test_min_int(GL_MAX_PATCH_VERTICES, 32); piglit_test_min_int(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 1024); piglit_test_min_int(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 1024); piglit_test_min_int(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16); piglit_test_min_int(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16); piglit_test_min_int(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 128); piglit_test_min_int(GL_MAX_TESS_PATCH_COMPONENTS, 120); piglit_test_min_int(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 4096); piglit_test_min_int(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 128); piglit_test_min_int(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 128); piglit_test_min_int(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 128); piglit_test_min_int(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 12); piglit_test_min_int(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 12); GETINTV(MAX_TESS_CONTROL_UNIFORM_COMPONENTS); GETINTV(MAX_TESS_EVALUATION_UNIFORM_COMPONENTS); GETINTV(MAX_TESS_CONTROL_UNIFORM_BLOCKS); GETINTV(MAX_TESS_EVALUATION_UNIFORM_BLOCKS); GETINTV(MAX_UNIFORM_BLOCK_SIZE); piglit_test_min_int(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, MAX_TESS_CONTROL_UNIFORM_COMPONENTS + MAX_TESS_CONTROL_UNIFORM_BLOCKS * (MAX_UNIFORM_BLOCK_SIZE/4)); piglit_test_min_int(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, MAX_TESS_EVALUATION_UNIFORM_COMPONENTS + MAX_TESS_EVALUATION_UNIFORM_BLOCKS * (MAX_UNIFORM_BLOCK_SIZE/4)); piglit_test_min_int(GL_MAX_COMBINED_UNIFORM_BLOCKS, 60); piglit_test_min_int(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 80); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL); }