include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (arb_texture_barrier-blending-in-shader blending-in-shader-arb.c) piglit_add_executable (arb_texture_barrier-texture-halves-ping-pong-operation-chain texture-halves-ping-pong-operation-chain.c) # vim: ft=cmake: