/* * Copyright © 2016 Intel Corporation * * Based on blending-in-shader.c, by Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** @file blending-in-shader-arb.c * * Test programmable blending with GL_ARB_texture_barrier. * * This test is equivalent to blending-in-shader.c, but: * * * Tests GL_ARB_texture_barrier instead of GL_NV_texture_barrier, * that are totally equivalent. * * * Uses GL_ARB_framebuffer_object instead of * GL_EXT_framebuffer_object. Those are slightly different, and * several drivers doesn't support the EXT one. * * * This tests switches to use an integer texture, because that would * allow us to do actual vs reference comparisons without the need * of a tolerance. * * * Allows to parametrize several aspects: resolution, number of * blending passes, number of drawing passes, square granularity * (triangle count) and number of textures. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 31; config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define BUFFER_OFFSET(i) ((char *)NULL + (i)) /* Texture stuff */ static GLuint fbo, prog; static GLuint *tex; static GLuint *texloc; static GLuint **tex_data; static GLuint **reference_data; /* vertex data */ typedef struct { float data[4]; }Vertex; unsigned int total_indices; GLuint buf = 0; GLuint vao = 0; GLuint buf_index = 0; #define MAX_NUM_TEXTURES 8 /* Command line parameters */ static int width = 0; static int height = 0; static int num_textures = 0; static int blend_passes = 0; static int granularity = 0; static int draw_passes = 0; static const char *vs_text = { "#version 130\n" "in vec4 piglit_vertex;" "void main() {\n" " gl_Position = piglit_vertex;\n" "}\n" }; static const char *texel_fetch_template = { " color[%u] = texelFetch(fb[%u], ivec2(gl_FragCoord.xy), 0);\n" }; static const char *fs_text_template = { "#version 130\n" "#define NUM_TEXTURES %i\n" "uniform usampler2D fb[NUM_TEXTURES];\n" "out uvec4 color[NUM_TEXTURES];\n" "void main() {\n" "%s" " for (int t = 0; t < NUM_TEXTURES; t++){\n" " color[t]++;\n" " }\n" "}\n" }; static void allocate_data() { unsigned int t; tex_data = malloc(sizeof(GLuint *) * num_textures); reference_data = malloc(sizeof(GLuint *) * num_textures); for (t = 0; t < num_textures; t++) { tex_data[t] = malloc(sizeof(GLuint) * width * height); reference_data[t] = malloc(sizeof(GLuint) * width * height); } } static bool compare_with_reference() { bool outcome = true; unsigned int t; GLuint *actual; actual = malloc(sizeof(GLuint) * width * height); for (t = 0; t < num_textures; t++) { unsigned int count = 0; unsigned int i; glActiveTexture(GL_TEXTURE0 + t); glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, actual); for (i = 0; i < width * height; i++) { if (reference_data[t][i] != actual[i]) { count++; outcome = false; } } if (count > 0) { fprintf(stderr, "Error on texture %u: %u texels out of " "%u are different.\n", t, count, width * height); } } free(actual); return outcome; } static void initialize_data() { unsigned int i,j; unsigned int t; allocate_data(); for (t = 0; t < num_textures; t++) { for (i = 0; i < width * height; i++) { tex_data[t][i] = reference_data[t][i] = rand(); for (j = 0; j < blend_passes; j++) reference_data[t][i] = reference_data[t][i] + 1; } glActiveTexture(GL_TEXTURE0 + t); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, tex_data[t]); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + t, tex[t], 0); } assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); } static void interpolate_square(const Vertex square[4], unsigned int granularity, Vertex *result) { unsigned int x; unsigned int y; unsigned int b = granularity - 1; unsigned int k = 0; for (y = 0; y < granularity; y++) { for (x = 0; x < granularity; x++) { result[k].data[0] = (square[0].data[0] * (b - x) + square[2].data[0] * x)/b; result[k].data[1] = (square[0].data[1] * (b - y) + square[1].data[1] * y)/b; result[k].data[2] = 0; result[k].data[3] = 1; k++; } } } /* * Tesselates @square_pos, returning a set of vertex information and * indices compatible to draw with glDrawElements at (@tesselated_pos, * @indices). @granularity is the number of vertexes per side. So the * minimum should be 2. * * Is assumed that the vertex at @square_pos are in the order * (bottom-left, top-left, top-right, bottom-right) * * Probably not the most optimal code to do this, but it works * * Returns: newly allocated memory at @tesselated_pos, and @indices. */ static void util_tesselate_square(const Vertex square_pos[4], unsigned int granularity, Vertex **tesselated_pos, unsigned int **indices) { unsigned int x; unsigned int y; unsigned int k; Vertex *result_pos; unsigned int *result_indices; if (granularity < 2) { fprintf(stderr, "Granularity should be equal or greater to 2" " in order to tesselate a square. Setting it to 2.\n"); granularity = 2; } result_pos = (Vertex*) malloc(sizeof(Vertex) * granularity * granularity); total_indices = (granularity - 1) * (granularity - 1) * 6; result_indices = (unsigned int*) malloc(sizeof(unsigned int) * total_indices); interpolate_square(square_pos, granularity, result_pos); k = 0; for (y = 0; y < granularity - 1; y++) { for (x = 0; x < granularity - 1; x++) { result_indices[k++] = y * granularity + x; result_indices[k++] = y * granularity + x + 1; result_indices[k++] = (y + 1) * granularity + x; result_indices[k++] = y * granularity + x + 1; result_indices[k++] = (y + 1) * granularity + x +1; result_indices[k++] = (y + 1) * granularity + x; } } *tesselated_pos = result_pos; *indices = result_indices; } static GLvoid initialize_vertex_data(float x, float y, float w, float h) { Vertex verts[4]; Vertex *tesselated_pos; unsigned int *indices; verts[0].data[0] = x; verts[0].data[1] = y; verts[1].data[0] = x; verts[1].data[1] = y + h; verts[2].data[0] = x + w; verts[2].data[1] = y + h; verts[3].data[0] = x + w; verts[3].data[1] = y; util_tesselate_square(verts, granularity, &tesselated_pos, &indices); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &buf); glBindBuffer(GL_ARRAY_BUFFER, buf); glBufferData(GL_ARRAY_BUFFER, (sizeof(GLfloat) * 4 * granularity * granularity), tesselated_pos, GL_STATIC_DRAW); glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(PIGLIT_ATTRIB_POS); glGenBuffers(1, &buf_index); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf_index); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * total_indices, indices, GL_STATIC_DRAW); free(tesselated_pos); free(indices); } static void clean_resources() { unsigned int t; glDeleteTextures(num_textures, tex); glDeleteProgram(prog); glDeleteFramebuffers(1, &fbo); glDeleteVertexArrays(1, &vao); glDeleteBuffers(1, &buf); glDeleteBuffers(1, &buf_index); for (t = 0; t < num_textures; t++) { free(tex_data[t]); free(reference_data[t]); } free(tex_data); free(reference_data); free(texloc); free(tex); } static GLvoid draw_rect_tex() { /* This multiply and divide by three is a trick to ensure that * basic_count is a multiple of three */ unsigned int basic_count = 3 * (total_indices / (3 * draw_passes)); unsigned int first = 0; while (first < total_indices) { unsigned int count = MIN2(total_indices - first, basic_count); glDrawRangeElements(GL_TRIANGLES, first, first + count, count, GL_UNSIGNED_INT, BUFFER_OFFSET(first * sizeof(GLuint))); first += count; } } enum piglit_result piglit_display(void) { unsigned int i; bool outcome = false; glViewport(0, 0, width, height); for (i = 0; i < blend_passes; i++) { if (i != 0) glTextureBarrier(); draw_rect_tex(); } outcome = compare_with_reference() ? PIGLIT_PASS : PIGLIT_FAIL; clean_resources(); return outcome; } static void initialize_textures() { unsigned int t; tex = malloc(sizeof(GLuint) * num_textures); glGenTextures(num_textures, tex); for (t = 0; t < num_textures; t++) { glActiveTexture(GL_TEXTURE0 + t); glBindTexture(GL_TEXTURE_2D, tex[t]); glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } static void initialize_fbo() { unsigned int t; GLenum draw_buffers[MAX_NUM_TEXTURES]; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); for (t = 0; t < num_textures; t++) { draw_buffers[t] = GL_COLOR_ATTACHMENT0 + t; } glDrawBuffers(num_textures, draw_buffers); } static void initialize_program() { char *whole_fetch_string = NULL; char *fs_text; int result; unsigned int t; for (t = 0; t < num_textures; t++) { char *one_fetch_string; result = asprintf(&one_fetch_string, texel_fetch_template, t, t); if (result == -1) { fprintf(stderr, "Error creating fetch string from template.\n"); piglit_report_result(PIGLIT_FAIL); } if (whole_fetch_string != NULL) { char *tmp; result = asprintf(&tmp, "%s%s", whole_fetch_string, one_fetch_string); if (result == -1) { fprintf(stderr, "Error concatenating fetch string " "from template.\n"); piglit_report_result(PIGLIT_FAIL); } free(whole_fetch_string); free(one_fetch_string); whole_fetch_string = tmp; } else { whole_fetch_string = one_fetch_string; } } result = asprintf(&fs_text, fs_text_template, num_textures, whole_fetch_string); if (result == -1) { fprintf(stderr, "Error creating shader from template.\n"); piglit_report_result(PIGLIT_FAIL); } prog = piglit_build_simple_program(vs_text, fs_text); piglit_check_gl_error(GL_NO_ERROR); texloc = malloc(sizeof(GLuint) * num_textures); glUseProgram(prog); for (t = 0; t < num_textures; t++) { const char name_template[] = "fb[%u]"; char *name; result = asprintf(&name, name_template, t); if (result == -1) { fprintf(stderr, "Error creating uniform name from template.\n"); piglit_report_result(PIGLIT_FAIL); } texloc[t] = glGetUniformLocation(prog, name); if (texloc[t] == -1) { fprintf(stderr, "Error getting uniform %s.\n", name); piglit_report_result(PIGLIT_FAIL); } glUniform1i(texloc[t], t); free(name); } free(fs_text); free(whole_fetch_string); } static void print_usage() { printf("Usage: arb_texture_barrier-blending-in-shader "); printf(" \n"); printf("\tresolution valid range is [1, 1024]\n"); printf("\tblend_passes valid range is [1,42]\n"); printf("\tnum_textures valid range is [1, %i]\n", MAX_NUM_TEXTURES); printf("\tgranularity (the number of vertices per side) valid range is [2, 256]\n"); printf("\tdraw_passes valid range is [1, 10]\n"); } static void parse_args(int argc, char **argv) { if (argc != 6) { print_usage(); piglit_report_result(PIGLIT_FAIL); } width = height = atoi(argv[1]); if (width < 1 || width > 1024) { fprintf(stderr, "Wrong value for resolution: %s\n", argv[1]); print_usage(); piglit_report_result(PIGLIT_FAIL); } blend_passes = atoi(argv[2]); if (blend_passes < 1 || blend_passes > 42) { fprintf(stderr, "Wrong value for blend_passes: %s\n", argv[2]); print_usage(); piglit_report_result(PIGLIT_FAIL); } num_textures = atoi(argv[3]); if (num_textures < 1 || num_textures > MAX_NUM_TEXTURES) { fprintf(stderr, "Wrong value for num_textures: %s\n", argv[3]); print_usage(); piglit_report_result(PIGLIT_FAIL); } granularity = atoi(argv[4]); if (granularity < 2 || granularity > 256) { fprintf(stderr, "Wrong value for granularity: %s\n", argv[4]); print_usage(); piglit_report_result(PIGLIT_FAIL); } draw_passes = atoi(argv[5]); if (draw_passes < 1 || draw_passes > 10) { fprintf(stderr, "Wrong value for draw_passes: %s\n", argv[5]); print_usage(); piglit_report_result(PIGLIT_FAIL); } fprintf(stdout, "Executing test with the following parameters:\n" "resolution = %i\n" "blend_passes = %i\n" "num_textures = %i\n" "granularity = %i\n" "draw_passes = %i\n", width, blend_passes, num_textures, granularity, draw_passes); } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_texture_barrier"); piglit_require_GLSL_version(130); parse_args(argc, argv); srand(0); initialize_program(); initialize_textures(); initialize_fbo(); initialize_data(); initialize_vertex_data(-1, -1, 2, 2); }