/* Copyright © 2015 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file bufferstorage.c * * Tests that we can modify texture buffers using coherently mapped buffers. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const float green[4] = {0, 1, 0, 0}; static const float red[4] = {1, 0, 0, 0}; static float *map; enum piglit_result piglit_display(void) { GLsync fence; bool pass = true; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); memcpy(map, red, sizeof(red)); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); /* Wait for any previous rendering to finish before updating * the texture buffer */ fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); memcpy(map, green, sizeof(green)); glDrawArrays(GL_TRIANGLE_FAN, 4, 4); pass = piglit_probe_rect_rgba( 0, 0, piglit_width / 2, piglit_height, red) && pass; pass = piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height, green) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const char *vs_source = "#version 140\n" "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs_source = "#version 140\n" "uniform samplerBuffer s;\n" "uniform int offset;\n" "void main()\n" "{\n" " gl_FragColor = texelFetch(s, 0);\n" "}\n"; static const GLfloat verts[16] = { -1, -1, 0, -1, 0, 1, -1, 1, 0, -1, 1, -1, 1, 1, 0, 1 }; GLuint tex, tbo; GLuint prog; int vertex_location; GLuint vao, vbo; piglit_require_extension("GL_ARB_buffer_storage"); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); vertex_location = glGetAttribLocation(prog, "piglit_vertex"); glGenBuffers(1, &tbo); glBindBuffer(GL_TEXTURE_BUFFER, tbo); glBufferStorage(GL_TEXTURE_BUFFER, sizeof(red), NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_DYNAMIC_STORAGE_BIT); piglit_check_gl_error(GL_NO_ERROR); map = glMapBufferRange(GL_TEXTURE_BUFFER, 0, sizeof(red), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_BUFFER, tex); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_READ); glVertexAttribPointer(vertex_location, 2, GL_FLOAT, GL_FALSE, 0, NULL); glEnableVertexAttribArray(vertex_location); }