/* Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file ranges-2.c * * Test that *just* changing the bound range of a TexBO (without changing * anything else) works. This is to demonstrate a bug in Mesa's dirty state * flagging. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLuint prog; GLuint vao; GLuint tbo; GLuint tex; char const *vs_source = "#version 140\n" "uniform samplerBuffer s;\n" "out vec4 color;\n" "void main() {\n" " vec4 x = texelFetch(s, gl_VertexID);\n" " gl_Position = vec4(x.xy, 0, 1);\n" " color = vec4(x.zw, 0, 1);\n" "}\n"; char const *fs_source = "#version 140\n" "in vec4 color;\n" "out vec4 frag_color;\n" "void main() {\n" " frag_color = color;\n" "}\n"; float data[] = { -1, -1, 0, 1, 0, -1, 0, 1, 0, 0, 0, 1, -1, -1, 0, 1, 0, 0, 0, 1, -1, 0, 0, 1, -1, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 1, 0, 0.5, -1, 0, 0, 0.5, 0, 1, 0, 0.5, -1, 1, 0, 0.5, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, -1, 0.5, 0, 1, -1, 0.5, 0, 1, 0, 0.5, 0, 0, -1, 0.5, 0, 1, 0, 0.5, 0, 0, 0, 0.5, 0, }; int aligned_size = 0; int chunk_size = 24 * sizeof(float); int num_chunks = 4; enum piglit_result piglit_display(void) { int i; bool pass = true; glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); /* verify unaligned offsets produce an error */ glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo, aligned_size - 1, 1); pass &= glGetError() == GL_INVALID_VALUE; for (i = 0; i < num_chunks; i++) { glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo, i * aligned_size, chunk_size); glDrawArrays(GL_TRIANGLES, 0, 6); } for (i = 0; i < num_chunks; i++) { float c[4] = { data[i * 24 + 2], data[i * 24 + 3], 0, 1 }; pass &= piglit_probe_rect_rgba( piglit_width * 0.5 * (1 + data[i * 24 + 0]), piglit_height * 0.5 * (1 + data[i * 24 + 1]), piglit_width/2, piglit_height/2, c) && pass; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint align, i; uint8_t *chunk; piglit_require_extension("GL_ARB_texture_buffer_range"); glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align); aligned_size = chunk_size % align == 0 ? chunk_size : align; prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &tbo); glBindBuffer(GL_ARRAY_BUFFER, tbo); glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL, GL_STATIC_DRAW); for (i = 0, chunk = (uint8_t *)data; i < num_chunks; i++) { glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk); chunk += chunk_size; } glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_BUFFER, tex); }