/* Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file ranges.c * * Test drawing with various ranges and sizes for glTexBufferRange. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLuint prog; GLuint tbo; GLuint tex[2]; uint8_t *data; GLint vertex_location; #define TBO_WIDTH 1024 #define TBO_SIZE TBO_WIDTH /* NOTE: must adjust shader when changing WIN_WIDTH */ #define WIN_WIDTH 32 #define WIN_HEIGHT (TBO_WIDTH / WIN_WIDTH) enum piglit_result test_range(GLuint offset, GLuint size, bool ext_dsa) { const float green[4] = { 0, 1, 0, 0 }; glUseProgram(prog); glBindTexture(GL_TEXTURE_BUFFER, tex[0]); if (ext_dsa) { glTextureBufferRangeEXT(tex[1], GL_TEXTURE_BUFFER, GL_R8UI, tbo, offset, size); glBindTexture(GL_TEXTURE_BUFFER, tex[1]); } else { glTexBufferRange(GL_TEXTURE_BUFFER, GL_R8UI, tbo, offset, size); } glUniform1i(glGetUniformLocation(prog, "buf"), 0); glUniform1ui(glGetUniformLocation(prog, "offset"), offset); glUniform1ui(glGetUniformLocation(prog, "size"), size); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); if (!piglit_probe_rect_rgba(0, 0, WIN_WIDTH, WIN_HEIGHT, green)) return PIGLIT_FAIL; return PIGLIT_PASS; } enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_SKIP; GLint i, j, n; GLuint vao, vbo; GLint incr; bool has_ext_dsa = piglit_is_extension_supported("GL_EXT_direct_state_access"); const float verts[] = { -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f }; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); /* For GL core, we need to have a vertex array object bound. * Otherwise, we don't particularly have to. Always use a * vertex buffer object, though. */ glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER_ARB, vbo); if (piglit_get_gl_version() >= 31) { glGenVertexArrays(1, &vao); glBindVertexArray(vao); } glVertexAttribPointer(vertex_location, 2, GL_FLOAT, GL_FALSE, 0, NULL); glEnableVertexAttribArray(vertex_location); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &incr); if (!incr) return PIGLIT_FAIL; for (n = 0, i = 0; i < TBO_SIZE && result != PIGLIT_FAIL; i += incr) { for (j = 1; j <= 4 && result != PIGLIT_FAIL; ++j, ++n) { GLint size = (TBO_SIZE - i) / j; if (!size) break; result = test_range(i, (TBO_SIZE - i) / j, false); if (result == PIGLIT_PASS && has_ext_dsa) result = test_range(i, (TBO_SIZE - i) / j, true); } if (n > 128) { /* takes too long otherwise */ n = 0; incr *= 2; } } glDeleteBuffers(1, &vbo); if (piglit_get_gl_version() >= 31) glDeleteVertexArrays(1, &vao); piglit_present_results(); return result; } static char *vs_source = "#version 140\n" "in vec4 vertex;\n" "void main()\n" "{\n" " gl_Position = vertex;\n" "}\n"; static char *fs_source = "#version 140\n" "#define WIN_WIDTH 32u\n" "uniform usamplerBuffer buf;\n" "uniform uint offset;\n" "uniform uint size;\n" "\n" "void main()\n" "{\n" " uint pos = uint(gl_FragCoord.x) + uint(gl_FragCoord.y) * WIN_WIDTH;\n" " uint expected = ((pos + offset) | 1u) & 0xffu;\n" " float ok = 1.0;\n" " if (pos < size)\n" " ok = float(texelFetch(buf, int(pos)).r == expected);\n" " gl_FragColor = vec4(1.0 - ok, ok, 0.0, 0.0);\n" "}\n"; static void init_program() { prog = piglit_build_simple_program(vs_source, fs_source); vertex_location = glGetAttribLocation(prog, "vertex"); } static void init_tbo() { int i; data = malloc(TBO_SIZE); if (!data) { fprintf(stderr, "malloc failed\n"); piglit_report_result(PIGLIT_SKIP); } /* always non-zero to distinguish from out-of-bounds access */ for (i = 0; i < TBO_WIDTH; ++i) data[i] = (i | 1) & 0xff; glGenBuffers(1, &tbo); glBindBuffer(GL_TEXTURE_BUFFER, tbo); glBufferData(GL_TEXTURE_BUFFER, TBO_SIZE, data, GL_STATIC_DRAW); glGenTextures(ARRAY_SIZE(tex), tex); free(data); } void piglit_init(int argc, char **argv) { piglit_require_GLSL_version(140); piglit_require_extension("GL_ARB_texture_buffer_range"); init_program(); init_tbo(); }