/* * Copyright © 2009 Intel Corporation * Copyright (c) 2010 VMware, Inc. * Copyright © 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Dave Airlie * */ /** @file fbo-cubemap-array.c * * Tests that drawing to each level of an cubemap array texture FBO and then * drawing views * of those individual layerfaces to the window system framebuffer succeeds. * based on fbo-array.c */ #include "piglit-util-gl.h" #define BUF_WIDTH 32 #define BUF_HEIGHT 32 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 100; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define NUM_FACES 6 #define NUM_LAYERS 3 float layer_color[NUM_LAYERS * NUM_FACES][4] = { {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 0.0, 1.0, 0.0}, {1.0, 1.0, 0.0, 0.0}, {0.0, 1.0, 1.0, 0.0}, {0.0, 1.0, 1.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 0.0, 1.0, 0.0}, {1.0, 1.0, 0.0, 0.0}, {1.0, 1.0, 0.0, 0.0}, {0.0, 1.0, 1.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 0.0, 1.0, 0.0}, }; int num_layers = NUM_LAYERS * NUM_FACES; static const char *prog = "fbo-cubemap-array"; static const char *frag_shader_cube_array_text = "#version 130\n" "#extension GL_ARB_texture_cube_map_array : enable \n" "uniform samplerCubeArray tex; \n" "void main() \n" "{ \n" " gl_FragColor = texture(tex, gl_TexCoord[0]); \n" "} \n"; static GLuint program_cube_array; static int create_array_fbo(void) { GLuint tex, fb; GLenum status; int layer; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, tex); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* allocate empty array texture */ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 0, GL_RGBA, BUF_WIDTH, BUF_HEIGHT, num_layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); /* draw something into each layer of the array texture */ for (layer = 0; layer < num_layers; layer++) { glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, tex, 0, layer); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "%s: FBO incomplete\n", prog); piglit_report_result(PIGLIT_SKIP); } glViewport(0, 0, BUF_WIDTH, BUF_HEIGHT); piglit_ortho_projection(BUF_WIDTH, BUF_HEIGHT, GL_FALSE); /* solid color quad */ glColor4fv(layer_color[layer]); piglit_draw_rect(-2, -2, BUF_WIDTH + 2, BUF_HEIGHT + 2); } glDeleteFramebuffersEXT(1, &fb); return tex; } GLfloat a_cube_face_texcoords[6][4][4]; void setup_texcoords(void) { int i, j; for (i = 0; i < 6; i++) { for (j = 0; j < 4; j++) { memcpy(a_cube_face_texcoords[i][j], cube_face_texcoords[i][j], 3 * sizeof(GLfloat)); } } } /* Draw a textured quad, sampling only the given layerface of the * array texture. */ static void draw_layer(int x, int y, int layerface) { GLint face = layerface % 6; GLint layer = layerface / 6; GLint loc; glUseProgram(program_cube_array); loc = glGetUniformLocation(program_cube_array, "tex"); glUniform1i(loc, 0); /* texture unit p */ glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glBegin(GL_QUADS); a_cube_face_texcoords[face][0][3] = layer; a_cube_face_texcoords[face][1][3] = layer; a_cube_face_texcoords[face][2][3] = layer; a_cube_face_texcoords[face][3][3] = layer; glTexCoord4fv(a_cube_face_texcoords[face][0]); glVertex2f(x, y); glTexCoord4fv(a_cube_face_texcoords[face][1]); glVertex2f(x + BUF_WIDTH, y); glTexCoord4fv(a_cube_face_texcoords[face][2]); glVertex2f(x + BUF_WIDTH, y + BUF_HEIGHT); glTexCoord4fv(a_cube_face_texcoords[face][3]); glVertex2f(x, y + BUF_HEIGHT); glEnd(); glUseProgram(0); } static GLboolean test_layer_drawing(int start_x, int start_y, float *expected) { return piglit_probe_rect_rgb(start_x, start_y, BUF_WIDTH, BUF_HEIGHT, expected); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int layer; GLuint tex; int y; glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); tex = create_array_fbo(); y = -1; for (layer = 0; layer < num_layers; layer++) { int x = 1 + (layer % 6) * (BUF_WIDTH + 1); if (layer % 6 == 0) y++; draw_layer(x, y * BUF_HEIGHT, layer); } y = -1; for (layer = 0; layer < num_layers; layer++) { int x = 1 + (layer % 6) * (BUF_WIDTH + 1); if (layer % 6 == 0) y++; pass &= test_layer_drawing(x, y * BUF_HEIGHT, layer_color[layer]); } glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_texture_cube_map_array"); program_cube_array = piglit_build_simple_program(NULL, frag_shader_cube_array_text); setup_texcoords(); }