/* Copyright © 2013 Linaro Inc * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Ported from glean ttexrect.cpp into piglit. * Test the ARB_texture_rectangle extension * Create a 255x127 texture of varying colors and bind it as a * GL_ARB_texture_recangle target. Draw that rectangle to the window, and * check that the texture was drawn correctly. The common failure to be * caught with this test is not adjusting the non-normalized coordinates on * hardware that expects normalized coordinates. * \author: Eric Anholt (original) * \author: Tom Gall (port) */ #include "piglit-util-gl.h" #define TEXTURE_WIDTH 255 #define TEXTURE_HEIGHT 127 #define WINDOW_SIZE 256 float image[TEXTURE_WIDTH * TEXTURE_HEIGHT * 3]; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = WINDOW_SIZE; config.window_height = WINDOW_SIZE; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_FAIL; /* Draw our texture to the window such that each texel should map * to the corresponding pixel of the window. */ glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect_tex(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); if (piglit_probe_image_rgb(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, (const float *) &image)) result = PIGLIT_PASS; piglit_present_results(); return result; } void piglit_init(int argc, char *argv[]) { int x, y, i; /* Set up a texture that it's color ramps with red to black top to * bottom and green to black left to right. */ for (y = 0; y < TEXTURE_HEIGHT; y++) { for (x = 0; x < TEXTURE_WIDTH; x++) { i = (y * TEXTURE_WIDTH + x) * 3; image[i + 0] = (float)x / (TEXTURE_WIDTH - 1); image[i + 1] = 1.0 - ((float) y / (TEXTURE_HEIGHT - 1)); image[i + 2] = 0.0; } } piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGB, GL_FLOAT, image); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_RECTANGLE_ARB); }