/* * Copyright © 2011 Marek Olšák * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** @file fbo-stencil8.c * * Tests glClear, glReadPixels, glBlitFramebuffer * with stencil buffers generated from stencil textures. */ #include "piglit-util-gl.h" #define BUF_SIZE 123 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum { CLEAR, READPIXELS, BLIT }; int test = CLEAR; struct format { GLuint iformat; const char *extension; } formats[] = { {GL_STENCIL_INDEX1, NULL}, {GL_STENCIL_INDEX4, NULL}, {GL_STENCIL_INDEX8, NULL}, {GL_STENCIL_INDEX16, NULL}, }; struct format f; GLuint mask; GLuint vao; static const char vs_text[] = "#version 130 \n" "in vec4 piglit_vertex;\n" "in vec4 piglit_texcoord;\n" "out vec4 colfs;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" " colfs = piglit_texcoord;\n" "}\n"; static const char fs_text[] = "#version 130 \n" "in vec4 colfs;\n" "void main()\n" "{\n" " gl_FragColor = colfs;\n" "}\n"; static GLuint prog; static enum piglit_result test_clear(void) { GLuint cb_tex; GLenum status; float green[3] = {0, 1, 0}; enum piglit_result res; glGenTextures(1, &cb_tex); glBindTexture(GL_TEXTURE_2D, cb_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, BUF_SIZE, BUF_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); /* Add a colorbuffer. */ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cb_tex, 0); glDrawBuffer(GL_COLOR_ATTACHMENT0); glReadBuffer(GL_COLOR_ATTACHMENT0); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("FBO incomplete status 0x%X\n", status); piglit_report_result(PIGLIT_FAIL); /* RGBA8 must succeed. */ } glClearStencil(0x3456); glClear(GL_STENCIL_BUFFER_BIT); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_EQUAL, 0x3456 & mask, ~0); glVertexAttrib3fv(PIGLIT_ATTRIB_TEX, green); piglit_draw_rect(-1, -1, 2, 2); glVertexAttrib3f(PIGLIT_ATTRIB_TEX, 1, 1, 1); glDisable(GL_STENCIL_TEST); res = piglit_probe_rect_rgb(0, 0, BUF_SIZE, BUF_SIZE, green) ? PIGLIT_PASS : PIGLIT_FAIL; /* Display the colorbuffer. */ if (!piglit_automatic) { glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, piglit_winsys_fbo); glBlitFramebufferEXT(0, 0, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE, BUF_SIZE, GL_COLOR_BUFFER_BIT, GL_NEAREST); } glDeleteTextures(1, &cb_tex); return res; } static enum piglit_result compare_stencil(void) { int x, y, failures = 0; GLushort stencil[BUF_SIZE*BUF_SIZE]; GLushort expected; /* Read stencil. */ glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX, GL_UNSIGNED_SHORT, stencil); /* Compare results. */ for (y = 0; y < BUF_SIZE; y++) { for (x = 0; x < BUF_SIZE; x++) { /* Skip the middle row and column of pixels because * drawing polygons for the left/right and bottom/top * quadrants may hit the middle pixels differently * depending on minor transformation and rasterization * differences. */ if (x == BUF_SIZE / 2 || y == BUF_SIZE / 2) continue; if (y < BUF_SIZE/2) expected = (x < BUF_SIZE/2 ? 0x3333 : 0x6666) & mask; else expected = (x < BUF_SIZE/2 ? 0x9999 : 0xbbbb) & mask; if (stencil[y*BUF_SIZE+x] != expected) { failures++; if (failures < 20) { printf("Stencil at %i,%i Expected: 0x%02x Observed: 0x%02x\n", x, y, expected, stencil[y*BUF_SIZE+x]); } else if (failures == 20) { printf("...\n"); } } } } if (failures) printf("Total failures: %i\n", failures); return failures == 0 ? PIGLIT_PASS : PIGLIT_FAIL; } static enum piglit_result test_readpixels(void) { /* Clear stencil to 0xfe. */ glClearStencil(0xfefe); glClear(GL_STENCIL_BUFFER_BIT); /* Initialize stencil. */ glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0); piglit_draw_rect(-1, -1, 1, 1); glStencilFunc(GL_ALWAYS, 0x6666 & mask, ~0); piglit_draw_rect(0, -1, 1, 1); glStencilFunc(GL_ALWAYS, 0x9999 & mask, ~0); piglit_draw_rect(-1, 0, 1, 1); glStencilFunc(GL_ALWAYS, 0xbbbb & mask, ~0); piglit_draw_rect(0, 0, 1, 1); glDisable(GL_STENCIL_TEST); return compare_stencil(); } static enum piglit_result test_copy(void) { /* Clear stencil to 0xfe. */ glClearStencil(0xfefe); glClear(GL_STENCIL_BUFFER_BIT); /* Initialize stencil. */ glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); /* Set the upper-right corner to 0x3333 and copy the content to the lower-left one. */ glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0); piglit_draw_rect(0, 0, 1, 1); glBlitFramebufferEXT(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE/2, BUF_SIZE/2, GL_STENCIL_BUFFER_BIT, GL_NEAREST); /* Initialize the other corners. */ glStencilFunc(GL_ALWAYS, 0x6666 & mask, ~0); piglit_draw_rect(0, -1, 1, 1); glStencilFunc(GL_ALWAYS, 0x9999 & mask, ~0); piglit_draw_rect(-1, 0, 1, 1); glStencilFunc(GL_ALWAYS, 0xbbbb & mask, ~0); piglit_draw_rect(0, 0, 1, 1); glDisable(GL_STENCIL_TEST); return compare_stencil(); } enum piglit_result piglit_display(void) { enum piglit_result res; GLuint fb, tex; GLint stencil_size =8; GLenum status; glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); /* Create the FBO. */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, BUF_SIZE, BUF_SIZE, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); glGenFramebuffersEXT(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glFramebufferTexture(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, tex, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); glViewport(0, 0, BUF_SIZE, BUF_SIZE); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("FBO incomplete status 0x%X\n", status); piglit_report_result(PIGLIT_SKIP); } mask = (1 << stencil_size) - 1; switch (test) { case CLEAR: puts("Testing glClear(stencil8)."); res = test_clear(); break; case READPIXELS: puts("Testing glReadPixels(stencil8)."); res = test_readpixels(); break; case BLIT: puts("Testing glBlitFramebuffer(stencil8)."); res = test_copy(); break; default: assert(0); res = PIGLIT_SKIP; } /* Cleanup. */ glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); glDeleteTextures(1, &tex); piglit_present_results(); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); return res; } void piglit_init(int argc, char **argv) { unsigned i, p; GLuint fs, vs; piglit_require_extension("GL_ARB_texture_stencil8"); for (p = 1; p < argc; p++) { if (!strcmp(argv[p], "clear")) { test = CLEAR; continue; } if (!strcmp(argv[p], "readpixels")) { test = READPIXELS; continue; } if (!strcmp(argv[p], "blit")) { test = BLIT; continue; } const GLenum arg = piglit_get_gl_enum_from_name(argv[p]); for (i = 0; i < sizeof(formats)/sizeof(*formats); i++) { if (arg == formats[i].iformat) { if (formats[i].extension) piglit_require_extension(formats[i].extension); f = formats[i]; printf("Testing %s.\n", piglit_get_gl_enum_name(f.iformat)); break; } } } if (!f.iformat) { printf("Not enough parameters.\n"); piglit_report_result(PIGLIT_SKIP); } fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); glGenVertexArrays(1, &vao); glBindVertexArray(vao); }