/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Chris Forbes */ /** * \file clear-into-view-2d-array.c * This tests that glClear() into a layer of a 2D array view (with nonzero MinLayer) * works. */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } #define NUM_LAYERS 7 #define VIEW_MIN_LAYER 2 #define VIEW_NUM_LAYERS 3 #define CLEAR_LAYER 1 #define TEX_SIZE 64 void piglit_init(int argc, char **argv) { GLuint tex, view; GLuint fbo; int i, j; bool pass = true; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_view"); #else piglit_require_extension("GL_OES_texture_view"); #endif /* build a 2d array texture; no mip levels */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D_ARRAY, tex); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, TEX_SIZE, TEX_SIZE, NUM_LAYERS); for (i=0; i < NUM_LAYERS; i++) { GLubyte *pixels = create_solid_image(TEX_SIZE, TEX_SIZE, 1, 4, i); if (!pixels) { printf("Allocation failure for layer %d\n", i); piglit_report_result(PIGLIT_FAIL); } glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, TEX_SIZE, TEX_SIZE, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); free(pixels); } /* create a view to a subset of the layers */ glGenTextures(1, &view); glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, 0, 1, VIEW_MIN_LAYER, VIEW_NUM_LAYERS); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* set up for rendering into the view. * we attach just the middle layer of the view, to exercise both minlayer * and the attachment's layer index. */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, view, 0, CLEAR_LAYER); if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) piglit_report_result(PIGLIT_FAIL); glViewport(0, 0, TEX_SIZE, TEX_SIZE); /* clear through the view */ glClearColor(Colors[NUM_LAYERS][0] / 255.0f, Colors[NUM_LAYERS][1] / 255.0f, Colors[NUM_LAYERS][2] / 255.0f, Colors[NUM_LAYERS][3] / 255.0f); glClear(GL_COLOR_BUFFER_BIT); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* bind the underlying texture and readback */ glBindTexture(GL_TEXTURE_2D_ARRAY, tex); for (i = 0; i < NUM_LAYERS; i++) { /* the layer we cleared should have been replaced; * everything else should be untouched. */ int color_index = (i == VIEW_MIN_LAYER + CLEAR_LAYER) ? NUM_LAYERS : i; float expected_color[4]; printf("Testing layer %d\n", i); for (j = 0; j < 4; j++) expected_color[j] = Colors[color_index][j] / 255.0f; pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, TEX_SIZE, TEX_SIZE, 1, expected_color) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }