/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Chris Forbes */ /** * \file copytexsubimage-layers.c * This tests that glCopyTexImage into a 2D texture view (with nonzero MinLayer) * of a 2D texture array works. */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } #define NUM_LAYERS 7 #define VIEW_MIN_LAYER 2 #define VIEW_NUM_LAYERS 1 #define TEX_SIZE 64 void piglit_init(int argc, char **argv) { GLuint tex, view, scratch; GLuint fbo; int i, j; bool pass = true; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_storage"); piglit_require_extension("GL_ARB_texture_view"); #else piglit_require_extension("GL_OES_texture_view"); #endif /* build a 2d array texture; no mip levels */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D_ARRAY, tex); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, TEX_SIZE, TEX_SIZE, NUM_LAYERS); for (i=0; i < NUM_LAYERS; i++) { GLubyte *pixels = create_solid_image(TEX_SIZE, TEX_SIZE, 1, 4, i); if (!pixels) { printf("Allocation failure for layer %d\n", i); piglit_report_result(PIGLIT_FAIL); } glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, TEX_SIZE, TEX_SIZE, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); free(pixels); } /* create a view of just one layer, as a non-array 2d texture */ glGenTextures(1, &view); glTextureView(view, GL_TEXTURE_2D, tex, GL_RGBA8, 0, 1, VIEW_MIN_LAYER, VIEW_NUM_LAYERS); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* create scratch fbo, clear into it */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glGenTextures(1, &scratch); glBindTexture(GL_TEXTURE_2D, scratch); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, TEX_SIZE, TEX_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, scratch, 0); if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) piglit_report_result(PIGLIT_FAIL); glViewport(0, 0, TEX_SIZE, TEX_SIZE); glClearColor(Colors[NUM_LAYERS][0] / 255.0f, Colors[NUM_LAYERS][1] / 255.0f, Colors[NUM_LAYERS][2] / 255.0f, Colors[NUM_LAYERS][3] / 255.0f); glClear(GL_COLOR_BUFFER_BIT); /* glCopyTexSubImage2D out of the scratch fbo */ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); glReadBuffer(GL_COLOR_ATTACHMENT0); glBindTexture(GL_TEXTURE_2D, view); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TEX_SIZE, TEX_SIZE); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* bind the underlying texture and readback */ glBindTexture(GL_TEXTURE_2D_ARRAY, tex); for (i = 0; i < NUM_LAYERS; i++) { /* only the layer in the view should have been touched. */ int color_index; float expected_color[4]; color_index = i; if (i >= VIEW_MIN_LAYER && i < VIEW_MIN_LAYER + VIEW_NUM_LAYERS) color_index = i + NUM_LAYERS - VIEW_MIN_LAYER; printf("Testing layer %d\n", i); for (j = 0; j < 4; j++) expected_color[j] = Colors[color_index][j] / 255.0f; pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, TEX_SIZE, TEX_SIZE, 1, expected_color) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }