/* * Copyright © 2014 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * With Nvidia OpenGL drivers, the texelFetch() GLSL shader function * cannot return the correct data in the TextureView if we set the texture * parameter GL_TEXTURE_MAX_LEVEL for the TextureView.bug. * * Known to be * -- Present in : Nvidia GTX 650, driver - 319.32 * -- Fixed in : driver 319.59 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.supports_gl_compat_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define WIDTH 32 #define HEIGHT 32 #define LEVELS 6 #define COLOR_RED 0xFF0000FF #define COLOR_GREEN 0x00FF00FF #define COLOR_BLUE 0x0000FFFF #define COLOR_CYAN 0x00FFFFFF #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_YELLOW 0xFFFF00FF #define COLOR_GRAY 0x7F7F7FFF #define CLEAR_COLOR 0x000033FF #define NUM_VERTICES 4 #define ATTR_SIZE 4 #define VIEW_LEVEL 3 static GLuint prog; static bool test_max_level(void) { static const float vertArray[] = { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, }; GLint attrLoc = -1, samplerLoc = -1; const GLuint white = 0xffffffff; const unsigned int colors[LEVELS] = {COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_CYAN, COLOR_CYAN, COLOR_MAGENTA}; const unsigned int numPixels = WIDTH * HEIGHT; GLuint texData[WIDTH * HEIGHT]; GLuint i, texFbo, tex, view, fbo, vertexArray, vertexBuf, l; for (i = 0; i < numPixels; ++i) { texData[i] = white; } /* Create 2D textures */ glGenTextures(1, &texFbo); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texFbo); glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, WIDTH, HEIGHT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexStorage2D(GL_TEXTURE_2D, LEVELS, GL_RGBA8, WIDTH, HEIGHT); for (l = 0; l < LEVELS; ++l) { for (i = 0; i < numPixels >> (l * 2); ++i) { texData[i] = colors[l]; } glPixelStorei(GL_UNPACK_ROW_LENGTH, WIDTH >> l); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexSubImage2D(GL_TEXTURE_2D, l, 0, 0, WIDTH >> l, HEIGHT >> l, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, LEVELS - 1); /* * Create a texture view that is the (VIEW_LEVEL) mipmap level * of the original texture. */ glGenTextures(1, &view); glTextureView(view, GL_TEXTURE_2D, tex, GL_RGBA8, VIEW_LEVEL, 1, 0, 1); glBindTexture(GL_TEXTURE_2D, view); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* Setup the sampler */ samplerLoc = glGetUniformLocation(prog, "s"); glUniform1i(samplerLoc, 0); // GL_TEXTURE0 /* Setup vertex attributes. */ attrLoc = glGetAttribLocation(prog, "Attr0"); glGenVertexArrays(1, &vertexArray); glBindVertexArray(vertexArray); glGenBuffers(1, &vertexBuf); glBindBuffer(GL_ARRAY_BUFFER, vertexBuf); glBufferData(GL_ARRAY_BUFFER, sizeof(vertArray), vertArray, GL_STATIC_DRAW); glEnableVertexAttribArray(attrLoc); glVertexAttribPointer(attrLoc, ATTR_SIZE, GL_FLOAT, GL_FALSE, ATTR_SIZE * sizeof(float), 0); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; /* Setup the FBO. */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texFbo, 0); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { printf("incomplete framebuffer at line %d\n", __LINE__); return false; } glDrawBuffer(GL_COLOR_ATTACHMENT0); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { printf("incomplete framebuffer at line %d\n", __LINE__); return false; } /* Clear and draw */ glViewport(0, 0, WIDTH, HEIGHT); glClearColor(((CLEAR_COLOR >> 24) & 0xFF) / 255.0f, ((CLEAR_COLOR >> 16) & 0xFF) / 255.0f, ((CLEAR_COLOR >> 8) & 0xFF) / 255.0f, ((CLEAR_COLOR) & 0xFF) / 255.0f); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, NUM_VERTICES); /* Read back */ glReadBuffer(GL_COLOR_ATTACHMENT0); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { printf("incomplete framebuffer at line %d\n", __LINE__); return false; } /* read color buffer */ glPixelStorei(GL_PACK_ROW_LENGTH, WIDTH); glPixelStorei(GL_PACK_ALIGNMENT, 1); memset(texData, 0, sizeof(texData)); glReadPixels(0, 0, WIDTH, HEIGHT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData); if (texData[0] != colors[VIEW_LEVEL]) { printf("At pixel (0,0) expected 0x%x but found 0x%x\n", colors[VIEW_LEVEL], texData[0]); /* clean up */ glDeleteTextures(1, &tex); glDeleteTextures(1, &texFbo); glDeleteTextures(1, &view); glDeleteFramebuffers(1, &fbo); return false; } if (!piglit_check_gl_error(GL_NO_ERROR)) return false; glDeleteTextures(1, &tex); glDeleteTextures(1, &texFbo); glDeleteTextures(1, &view); glDeleteFramebuffers(1, &fbo); return true; } enum piglit_result piglit_display(void) { bool pass = test_max_level(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static void setup_shaders(void) { static const char *vsSrc = "#version 150\n" "in vec4 Attr0;" "void main(void) {" " gl_Position = Attr0;" "}"; static const char *fsSrc = "#version 150\n" "uniform sampler2D s;" "out vec4 fragColor0;" "void main(void) {" " fragColor0 = texelFetch(s, ivec2(0, 0), 0);" "}"; /* Create shaders and the program */ prog = piglit_build_simple_program(vsSrc, fsSrc); glBindFragDataLocation(prog, 0, "fragColor0"); glLinkProgram(prog); glUseProgram(prog); } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_texture_storage"); piglit_require_extension("GL_ARB_texture_view"); setup_shaders(); }