/* * Copyright (c) 2017 Józef Kucia * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file rendering-r32ui.c * Exercises a Radeonsi bug. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs = "#version 130\n" "void main() { \n" " gl_Position = gl_Vertex;\n" "}\n"; static const char *ps = "#version 130\n" "out uvec4 color;\n" "void main() {\n" " color = uvec4(0xff, 0, 0, 0);\n" "}\n"; #define TEX_SIZE 64 enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint tex, view, framebuffer, prog; GLuint data[TEX_SIZE * TEX_SIZE]; bool pass = true; piglit_require_gl_version(30); piglit_require_extension("GL_ARB_texture_view"); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, TEX_SIZE, TEX_SIZE); glGenTextures(1, &view); glTextureView(view, GL_TEXTURE_2D, tex, GL_R32UI, 0, 1, 0, 1); glGenFramebuffers(1, &framebuffer); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, view, 0); prog = piglit_build_simple_program(vs, ps); glUseProgram(prog); piglit_draw_rect(-1, -1, 2, 2); glBindTexture(GL_TEXTURE_2D, view); glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, data); if (data[0] != 0xff) { printf("Got value %#x\n", data[0]); pass = false; } glDeleteTextures(1, &view); glDeleteTextures(1, &tex); glDeleteFramebuffers(1, &framebuffer); glDeleteProgram(prog); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }