/* * Copyright © 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Jon Ashburn */ /** * Tests GL_ARB_texture_view rendering with various layers. * Creates texture maps with different solid colors for each layer, * reads the framebuffer to ensure the rendered color is correct. */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "arb_texture_view-rendering-levels"; static int tex_loc_2Darray; static int prog2Darray; /** * Views with varying minimum and number of layers 2D_ARRAY only */ static bool test_render_layers(void) { GLuint tex, new_tex; GLint width = 16, height = 16, layers = 8; GLint l; GLint numLayers[] = {7, 1, 2, 2}; int expectedLayer; GLfloat expected[4]; int p; bool pass = true; glUseProgram(prog2Darray); glUniform1i(tex_loc_2Darray, 0); glGenTextures(1, &tex); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D_ARRAY, tex); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, layers); /* load each array layer with a different color texture */ for (l = 0; l < layers; l++) { GLubyte *buf = create_solid_image(width, height, 1, 4, l); if (buf != NULL) { glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, buf); free(buf); } } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* create view of texture with restricted layers and draw quad */ /* using a single layer in the view range which varies every loop */ for (l = 0; l < ARRAY_SIZE(numLayers); l++) { glGenTextures(1, &new_tex); glTextureView(new_tex, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, 0, 1, l, numLayers[l]); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D_ARRAY, new_tex); glClear(GL_COLOR_BUFFER_BIT); expectedLayer = l + numLayers[l] - 1; draw_3d_depth(-1.0, -1.0, 2.0, 2.0, expectedLayer); expected[0] = Colors[expectedLayer][0] / 255.0; expected[1] = Colors[expectedLayer][1] / 255.0; expected[2] = Colors[expectedLayer][2] / 255.0; expected[3] = 1.0; p = piglit_probe_pixel_rgba(piglit_width/2, piglit_height/2, expected); piglit_present_results(); #if 0 printf("for view min layer=%d expectedLayer=%d expected color=%f %f %f\n", l, expectedLayer, expected[0], expected[1], expected[2]); sleep(1); #endif if (!p) { printf("%s: wrong color for view min layer %d, expectedLayer %d\n", TestName, l, expectedLayer); pass = false; } glDeleteTextures(1, &new_tex); } glDeleteTextures(1, &tex); return pass; } #define X(f, desc) \ do { \ const bool subtest_pass = (f); \ piglit_report_subtest_result(subtest_pass \ ? PIGLIT_PASS : PIGLIT_FAIL, \ (desc)); \ pass = pass && subtest_pass; \ } while (0) enum piglit_result piglit_display(void) { bool pass = true; X(test_render_layers(), "2D layers rendering"); #undef X pass = piglit_check_gl_error(GL_NO_ERROR) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } #ifdef PIGLIT_USE_OPENGL #define GLSL_VERSION "130" #else #define GLSL_VERSION "310 es" #endif static const char *vs = "#version " GLSL_VERSION "\n" "in vec4 piglit_vertex;\n" "in vec2 piglit_texcoord;\n" "out vec3 texcoord;\n" "void main() { \n" " gl_Position = vec4(piglit_vertex.xy, 0.0, 1.0);\n" " texcoord = vec3(piglit_texcoord, piglit_vertex.z);\n" "}\n"; static const char *fs = "#version " GLSL_VERSION "\n" "#ifdef GL_ES\n" "precision highp float;\n" "precision highp sampler2DArray;\n" "#endif\n" "in vec3 texcoord;\n" "uniform sampler2DArray tex;\n" "out vec4 color;\n" "void main() { \n" " color = vec4(texture(tex, texcoord).xyz, 1.0);\n" "}\n"; void piglit_init(int argc, char **argv) { #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_storage"); piglit_require_extension("GL_ARB_texture_view"); piglit_require_extension("GL_EXT_texture_array"); #else piglit_require_extension("GL_OES_texture_view"); #endif prog2Darray = piglit_build_simple_program(vs, fs); tex_loc_2Darray = glGetUniformLocation(prog2Darray, "tex"); }