/* * Copyright © 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Jon Ashburn */ /** * Tests GL_ARB_texture_view rendering with various levels. * Creates texture maps with different solid colors for each level, * reads the framebuffer to ensure the rendered color is correct. */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "arb_texture_view-rendering-levels"; #ifdef PIGLIT_USE_OPENGL #define GLSL_VERSION "130" #else #define GLSL_VERSION "310 es" #endif static const char *vs = "#version " GLSL_VERSION "\n" "in vec4 piglit_vertex;\n" "in vec2 piglit_texcoord;\n" "out vec2 texcoord;\n" "void main() { \n" " gl_Position = piglit_vertex;\n" " texcoord = piglit_texcoord;\n" "}\n"; static const char *fs = "#version " GLSL_VERSION "\n" "#ifdef GL_ES\n" "precision highp float;\n" "precision highp sampler2D;\n" "#endif\n" "in vec2 texcoord;\n" "uniform sampler2D tex;\n" "out vec4 color;\n" "void main() { \n" " color = texture(tex, texcoord);\n" "}\n"; /** * Texture views with varying minimum and number of levels, 2D only */ static bool test_render_levels(void) { GLuint tex, new_tex; GLint width = 4096, height = 4096, levels =13; GLuint numLevels[] = {3,2,2,1}; GLint l; int expectedLevel; GLfloat expected[4]; int p; bool pass = true; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexStorage2D(GL_TEXTURE_2D, levels, GL_RGBA8, width, height); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /* load each mipmap with a different color texture */ for (l = 0; l < levels; l++) { GLubyte *buf = create_solid_image(width, height, 1, 4, l); if (buf != NULL) { glTexSubImage2D(GL_TEXTURE_2D, l, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf); free(buf); } if (width > 1) width /= 2; if (height > 1) height /= 2; } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* create view of texture with restricted levels and draw quad */ /* using smallest mip level in the view range which varies every loop */ for (l = 0; l < ARRAY_SIZE(numLevels); l++) { glGenTextures(1, &new_tex); glTextureView(new_tex, GL_TEXTURE_2D, tex, GL_RGBA8, l, numLevels[l], 0, 1); glBindTexture(GL_TEXTURE_2D, new_tex); glActiveTexture(GL_TEXTURE0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels-1); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect_tex(-1.0, -1.0, 2.0/(float) (l+2), 2.0/ (float) (l+2), 0.0, 0.0, 1.0, 1.0); expectedLevel = l + numLevels[l] - 1; expected[0] = Colors[expectedLevel][0] / 255.0; expected[1] = Colors[expectedLevel][1] / 255.0; expected[2] = Colors[expectedLevel][2] / 255.0; expected[3] = 1.0; p = piglit_probe_pixel_rgba(piglit_width/(2*(l+3)), piglit_height/(2*(l+3)), expected); piglit_present_results(); #if 0 { /* debug */ GLint param; glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, ¶m); printf("for view min level=%d base_level=%d exp color=%f %f %f\n", l, param, expected[0], expected[1], expected[2]); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, ¶m); printf("max_level=%d\n", param); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_VIEW_MIN_LEVEL, ¶m); printf("view min_level=%d\n", param); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_VIEW_NUM_LEVELS, ¶m); printf("view num_level=%d\n", param); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_LEVELS, ¶m); printf("immutable levels=%d\n", param); sleep(1); } #endif if (!p) { printf("%s: wrong color for view min level %d, expectedLevel %d\n", TestName, l, expectedLevel); pass = false; } glDeleteTextures(1, &new_tex); } glDeleteTextures(1, &tex); return pass; } #define X(f, desc) \ do { \ const bool subtest_pass = (f); \ piglit_report_subtest_result(subtest_pass \ ? PIGLIT_PASS : PIGLIT_FAIL, \ (desc)); \ pass = pass && subtest_pass; \ } while (0) enum piglit_result piglit_display(void) { bool pass = true; X(test_render_levels(), "2D levels rendering"); #undef X pass = piglit_check_gl_error(GL_NO_ERROR) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint prog; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_storage"); piglit_require_extension("GL_ARB_texture_view"); #else piglit_require_extension("GL_OES_texture_view"); #endif prog = piglit_build_simple_program(vs, fs); glUseProgram(prog); }