/* * Copyright © 2015 Glenn Kennard * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Glenn Kennard */ /** * \file sampling-2d-array-as-2d-layer.c * This tests that you can cast from a 2D Array texture to a regular 2D texture * with layer>0 and sample from the latter. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const GLubyte green[] = {0, 255, 0, 255}; static const float greenf[] = {0, 1.0f, 0, 1.0f}; static const GLubyte red[] = {255, 0, 0, 255}; typedef struct Params { int num_layers; int width; int height; const char * const desc; } Params; /* test a few size combinations that tend to require particular alignment requirements by the hardware */ static const Params testparams[] = { { 8, 1, 1, "1x1" }, { 3, 2, 1, "2x1" }, { 3, 8, 1, "8x1" }, { 1, 16, 1, "16x1" }, { 5, 1, 16, "1x16" }, { 9, 32, 32, "32x32" }, { 2, 64, 64, "64x64" }, { 4, 128, 64, "128x64" }, { 3, 35, 67, "35x67" } }; static GLubyte *makesolidimage(int w, int h, const GLubyte color[4]) { GLubyte *p = malloc(w * h * 4 * sizeof(GLubyte)); size_t n; assert(p); for (n = 0; n < w * h; n++) { p[n*4 + 0] = color[0]; p[n*4 + 1] = color[1]; p[n*4 + 2] = color[2]; p[n*4 + 3] = color[3]; } return p; } static bool test_single_layer(const Params* p, int layer) { int l; GLuint tex_src, tex_view; GLboolean pass; GLubyte *image; assert(layer < p->num_layers); glGenTextures(1, &tex_src); glBindTexture(GL_TEXTURE_2D_ARRAY, tex_src); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, p->width, p->height, p->num_layers); /* load each array layer with red */ image = makesolidimage(p->width, p->height, red); for (l = 0; l < p->num_layers; l++) { glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l, p->width, p->height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image); } /* make layer to check red, but green for pixel at (0,0) which should be the only one sampled */ memcpy(image, green, sizeof(green)); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, p->width, p->height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image); free(image); glGenTextures(1, &tex_view); /* checked layer is supposed to be green */ glTextureView(tex_view, GL_TEXTURE_2D, tex_src, GL_RGBA8, 0, 1, layer, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBindTexture(GL_TEXTURE_2D, tex_view); /* draw it! */ piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, greenf); if (!pass) { printf("layer %d failed\n", layer); } glDeleteTextures(1, &tex_view); glDeleteTextures(1, &tex_src); return pass; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; size_t n; int layer; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.0, 0.0, 1.0, 1.0); for (n = 0; n < ARRAY_SIZE(testparams); n++) { GLboolean subtest_pass = GL_TRUE; for (layer = 0; layer < testparams[n].num_layers; layer++) { glClear(GL_COLOR_BUFFER_BIT); subtest_pass &= test_single_layer(&testparams[n], layer); } piglit_report_subtest_result(subtest_pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s", testparams[n].desc); pass &= subtest_pass; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } #ifdef PIGLIT_USE_OPENGL #define GLSL_VERSION "130" #else #define GLSL_VERSION "310 es" #endif static const char *vs = "#version " GLSL_VERSION "\n" "in vec4 piglit_vertex;\n" "void main() { \n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs = "#version " GLSL_VERSION "\n" "#ifdef GL_ES\n" "precision highp float;\n" "precision highp sampler2D;\n" "#endif\n" "uniform sampler2D tex;\n" "out vec4 color;\n" "void main() { \n" " ivec2 size = textureSize(tex, 0);\n" /* texel in (0,0) should be the only green texel in the entire texture */ " vec2 offset = vec2(0.5/float(size.x), 0.5/float(size.y));\n" " color = vec4(texture(tex, offset).xyz, 1.0);\n" "}\n"; void piglit_init(int argc, char **argv) { int tex_loc_view, prog_view; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_view"); piglit_require_extension("GL_ARB_texture_storage"); #else piglit_require_extension("GL_OES_texture_view"); #endif /* setup shaders and program object for texture rendering */ prog_view = piglit_build_simple_program(vs, fs); tex_loc_view = glGetUniformLocation(prog_view, "tex"); glUseProgram(prog_view); glDeleteProgram(prog_view); glUniform1i(tex_loc_view, 0); }