/* * Copyright © 2014 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Ilia Mirkin */ /** * \file sampling-2d-array-as-cubemap.c * This tests that you can cast from a 2D Array texture to a Cubemap * texture and sample from the Cubemap view. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const GLubyte green[] = {0, 255, 0, 255}; static const float greenf[] = {0, 1.0f, 0, 1.0f}; static const GLubyte red[] = {255, 0, 0, 255}; enum piglit_result piglit_display(void) { GLboolean pass; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, greenf); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } #ifdef PIGLIT_USE_OPENGL #define GLSL_VERSION "130" #else #define GLSL_VERSION "310 es" #endif static const char *vs = "#version " GLSL_VERSION "\n" "in vec4 piglit_vertex;\n" "void main() { \n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs = "#version " GLSL_VERSION "\n" "#ifdef GL_ES\n" "precision highp float;\n" "precision highp samplerCube;\n" "#endif\n" "uniform samplerCube tex;\n" "out vec4 color;\n" "void main() { \n" " color = vec4(texture(tex, vec3(-1, 0, 0)).xyz, 1.0);\n" "}\n"; void piglit_init(int argc, char **argv) { int tex_loc_cube, prog_cube, l; GLuint tex_2DArray, tex_Cube; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_view"); #else piglit_require_extension("GL_OES_texture_view"); #endif /* setup shaders and program object for Cube rendering */ prog_cube = piglit_build_simple_program(vs, fs); tex_loc_cube = glGetUniformLocation(prog_cube, "tex"); glGenTextures(1, &tex_2DArray); glBindTexture(GL_TEXTURE_2D_ARRAY, tex_2DArray); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 8); /* load each array layer with red */ for (l = 0; l < 8; l++) { glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, red); } /* make array layer 3 have green */ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 3, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, green); glGenTextures(1, &tex_Cube); /* the texture view starts at layer 2, so face 1 (-X) will have green */ glTextureView(tex_Cube, GL_TEXTURE_CUBE_MAP, tex_2DArray, GL_RGBA8, 0, 1, 2, 6); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBindTexture(GL_TEXTURE_CUBE_MAP, tex_Cube); glUseProgram(prog_cube); glUniform1i(tex_loc_cube, 0); }