/* * Copyright © 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Author: Jon Ashburn */ /** * \file * This (arb_texture_view-targets) tests valid and invalid new TextureView * targets based on the original textures target. * * Section 8.18 (Texture Views) of OpenGL 4.3 Core says: * "The new texture’s target must be compatible with the target of * origtexture, as defined by table 8.20." * */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 12; config.supports_gl_core_version = 31; config.supports_gl_es_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "arb_texture_view-targets"; /** * Iterate through array of texture targets and check if call to TextureView * causes the gl error "err" */ static bool check_target_array(const GLenum err, const unsigned int numTargets, const GLenum *targetArray, const GLenum format, const GLuint tex, const GLuint levels) { unsigned int i; bool pass = true; for (i = 0; i < numTargets; i++) { GLenum target; GLuint newTex, layers=1; target = targetArray[i]; if (target == 0) continue; glGenTextures(1, &newTex); if (target== GL_TEXTURE_CUBE_MAP) layers = 6; else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) layers = 12; glTextureView(newTex, target, tex, format, 0, levels, 0, layers); glDeleteTextures(1, &newTex); if (!piglit_check_gl_error(err)) { pass = false; break; } } return pass; } /** * Do error-check tests for texture targets */ static bool test_target_errors(GLenum target) { GLint width = 64, height = 14, depth = 8; const GLsizei levels = 1; GLuint tex; enum piglit_result pass = true; GLenum legalTargets[4]; unsigned int numTargets, numIllegalTargets; GLenum illegalTargets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_RECTANGLE, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY }; GLsizei texSamples; if (piglit_is_extension_supported("GL_ARB_texture_storage_multisample")) { numIllegalTargets = ARRAY_SIZE(illegalTargets); glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &texSamples); } else { numIllegalTargets = ARRAY_SIZE(illegalTargets) -2; texSamples = 1; } glGenTextures(1, &tex); /* orig tex */ glBindTexture(target, tex); switch (target) { case GL_TEXTURE_1D: glTexStorage1D(target, levels, GL_RGBA8, width); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, 0); break; case GL_TEXTURE_1D_ARRAY: glTexStorage2D(target, levels, GL_RGBA8, width, height); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, 0); break; case GL_TEXTURE_2D: glTexStorage2D(target, levels, GL_RGBA8, width, height); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, 0); break; case GL_TEXTURE_RECTANGLE: glTexStorage2D(target, levels, GL_RGBA8, width, height); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_RECTANGLE, 0); break; case GL_TEXTURE_CUBE_MAP: width = height; glTexStorage2D(target, levels, GL_RGBA8, width, height); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, 0); break; case GL_TEXTURE_3D: glTexStorage3D(target, levels, GL_RGBA8, width, height, depth); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_3D, 0); break; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_ARRAY: height = width; glTexStorage3D(target, levels, GL_RGBA8, width, height, depth*6); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, 0); break; case GL_TEXTURE_2D_MULTISAMPLE: glTexStorage2DMultisample(target, texSamples, GL_RGBA8, width, height, GL_TRUE); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: glTexStorage3DMultisample(target, texSamples, GL_RGBA8, width, height, depth, GL_TRUE); numTargets = update_valid_arrays(legalTargets, illegalTargets, numIllegalTargets, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); break; default: assert(0); numTargets = 0; break; } if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("%s Found gl errors prior to testing glTextureView\n", TestName); pass = false; goto err_out; } /* ensure TextureView of legal targets works without gl errors */ pass = pass && check_target_array(GL_NO_ERROR, numTargets, legalTargets, GL_RG16, tex, levels); if (!piglit_khr_no_error) { /* ensure TextureView of illegal targets returns an error */ pass = pass && check_target_array(GL_INVALID_OPERATION, numIllegalTargets, illegalTargets, GL_RG16, tex, levels); } err_out: glDeleteTextures(1, &tex); return pass; } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } #define X(f, desc) \ do { \ const bool subtest_pass = (f); \ piglit_report_subtest_result(subtest_pass \ ? PIGLIT_PASS : PIGLIT_FAIL, \ (desc)); \ pass = pass && subtest_pass; \ } while (0) void piglit_init(int argc, char **argv) { bool pass = true; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_texture_storage"); piglit_require_extension("GL_ARB_texture_view"); piglit_require_extension("GL_ARB_texture_cube_map_array"); piglit_require_extension("GL_EXT_texture_array"); piglit_require_extension("GL_ARB_texture_rectangle"); if (piglit_get_gl_version() < 31) piglit_require_extension("GL_ARB_texture_cube_map"); #else piglit_require_extension("GL_OES_texture_view"); piglit_require_extension("GL_OES_texture_cube_map_array"); #endif #ifdef PIGLIT_USE_OPENGL X(test_target_errors(GL_TEXTURE_1D), "1D tex target validity"); #endif X(test_target_errors(GL_TEXTURE_2D), "2D tex target validity"); X(test_target_errors(GL_TEXTURE_3D), "3D tex target validity"); X(test_target_errors(GL_TEXTURE_CUBE_MAP), "Cubemap tex target validity"); #ifdef PIGLIT_USE_OPENGL X(test_target_errors(GL_TEXTURE_RECTANGLE), "Rectangle tex target validity"); X(test_target_errors(GL_TEXTURE_1D_ARRAY), "1D Array tex target validity"); #endif X(test_target_errors(GL_TEXTURE_2D_ARRAY), "2D Array tex target validity"); X(test_target_errors(GL_TEXTURE_CUBE_MAP_ARRAY), "Cubemap Array tex target validity"); if (piglit_is_extension_supported("GL_ARB_texture_storage_multisample") || piglit_is_extension_supported("GL_OES_texture_storage_multisample_2d_array")) { X(test_target_errors(GL_TEXTURE_2D_MULTISAMPLE), "Multisample 2D tex target validity"); X(test_target_errors(GL_TEXTURE_2D_MULTISAMPLE_ARRAY), "Multisample 2D array tex target validity"); } #undef X pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }