/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file api-queries.c * Verify a handful of API queries. * * None of these subtests is large enough to warrant a separate test case. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static const char vstext[] = "varying vec4 x;\n" "void main()\n" "{\n" " gl_Position = vec4(0);\n" " x = vec4(0);\n" "}" ; static bool check_bool(const GLenum param, bool expect) { GLboolean value; glGetBooleanv(param, &value); if (expect != value) { fprintf(stderr, "%s has incorrect state.\n" "Got %s, expected %s.\n", piglit_get_gl_enum_name(param), value ? "true" : "false", expect ? "true" : "false"); return false; } return true; } static bool check_int(const GLenum param, int expect) { int value; glGetIntegerv(param, &value); if (expect != value) { fprintf(stderr, "%s has incorrect state.\n" "Got %d, expected %d.\n", piglit_get_gl_enum_name(param), value, expect); return false; } return true; } void piglit_init(int argc, char **argv) { GLuint buf; GLuint id; GLuint prog; GLuint vs; const char *varyings[] = {"x"}; bool pass = true; piglit_require_transform_feedback(); piglit_require_GLSL(); piglit_require_extension("GL_ARB_transform_feedback2"); pass = check_int(GL_TRANSFORM_FEEDBACK_BINDING, 0) && pass; /* This is all just the boot-strap work for the test. */ glGenBuffers(1, &buf); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, 1, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { pass = false; goto done; } glUseProgram(prog); glGenTransformFeedbacks(1, &id); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); /* Verify the initial state of transform feedback object queires. */ pass = check_int(GL_TRANSFORM_FEEDBACK_BINDING, id) && pass; pass = check_bool(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, false) && pass; pass = check_bool(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, false) && pass; /* Make active and verify. */ glBeginTransformFeedback(GL_TRIANGLES); pass = piglit_check_gl_error(0) && pass; pass = check_bool(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, true) && pass; /* Pause and verify. */ glPauseTransformFeedback(); pass = piglit_check_gl_error(0) && pass; pass = check_bool(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, true) && pass; /* Resume and verify. */ glResumeTransformFeedback(); pass = piglit_check_gl_error(0) && pass; pass = check_bool(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, false) && pass; /* End and verify. */ glEndTransformFeedback(); pass = piglit_check_gl_error(0) && pass; pass = check_bool(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, false) && pass; glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); done: glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); glDeleteBuffers(1, &buf); glDeleteTransformFeedbacks(1, &id); glUseProgram(0); glDeleteShader(vs); glDeleteProgram(prog); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }