/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file cannot-bind-when-active.c * * The ARB_transform_feedback2 spec says: * * "The error INVALID_OPERATION is generated by BindTransformFeedback if * the transform feedback operation is active on the currently bound * transform feedback object, and that operation is not paused (as * described below)." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static const char vstext[] = "varying vec4 x; void main() { gl_Position = vec4(0); x = vec4(0); }"; void piglit_init(int argc, char **argv) { GLuint ids[2]; GLuint prog; GLuint vs; GLuint buf; bool pass = true; static const char *varyings[] = {"x"}; piglit_require_transform_feedback(); piglit_require_GLSL(); piglit_require_extension("GL_ARB_transform_feedback2"); /* This is all just the boot-strap work for the test. */ glGenBuffers(1, &buf); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, 1, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { pass = false; goto done; } glUseProgram(prog); glGenTransformFeedbacks(2, ids); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); /* Bind the first object and make it active. Try to bind the other * object. This should fail. */ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); glBeginTransformFeedback(GL_TRIANGLES); pass = piglit_check_gl_error(0) && pass; if (!piglit_khr_no_error) { glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; } /* Make the transform feedback object inactive by calling * EndTransformFeedback. Then try (again) to bind the other object. * This should just work. */ glEndTransformFeedback(); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); pass = piglit_check_gl_error(0) && pass; /* Make the second object active, and pause it. Try rebinding the * first object. This should also just work. */ glBeginTransformFeedback(GL_TRIANGLES); glPauseTransformFeedback(); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); pass = piglit_check_gl_error(0) && pass; /* Rebind the second object, and resume it. This will make it active. * Re-rebind the first object. This should fail. */ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]); pass = piglit_check_gl_error(0) && pass; glResumeTransformFeedback(); pass = piglit_check_gl_error(0) && pass; if (!piglit_khr_no_error) { glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; } /* Make the second object non-active, and restore the default object. * This should work. */ glEndTransformFeedback(); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); pass = piglit_check_gl_error(0) && pass; done: glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); glDeleteBuffers(1, &buf); glDeleteTransformFeedbacks(2, ids); glUseProgram(0); glDeleteShader(vs); glDeleteProgram(prog); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }