/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file pause-counting.c * Verify behavior of XFB "counting" queries when pause and resume are used. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static const float data[] = { -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, }; static const char vstext[] = "varying vec4 x; void main() { gl_Position = gl_Vertex; x = vec4(0); }"; void piglit_init(int argc, char **argv) { static const char *varyings[] = {"x"}; GLuint id; GLuint buffers[2]; GLuint prog; GLuint vs; GLuint queries[2]; bool pass = true; GLuint generated; GLuint written; piglit_require_transform_feedback(); piglit_require_GLSL(); piglit_require_extension("GL_ARB_transform_feedback2"); /* This is all just the boot-strap work for the test. */ glGenBuffers(2, buffers); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffers[0]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ); glBindBuffer(GL_ARRAY_BUFFER, buffers[1]); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0); glEnableVertexAttribArray(0); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, 1, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { pass = false; goto done; } glUseProgram(prog); glGenTransformFeedbacks(1, &id); glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffers[0]); glGenQueries(2, queries); /* Here's the actual test. Start both kinds of query. Pause and * resume transform feedback around some of the drawing. This should * cause GL_PRIMITIVES_GENERATED to be larger than * GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN. */ glEnable(GL_RASTERIZER_DISCARD); glBeginQuery(GL_PRIMITIVES_GENERATED, queries[0]); glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[1]); glBeginTransformFeedback(GL_TRIANGLES); glDrawArrays(GL_TRIANGLES, 0, 4); glPauseTransformFeedback(); glDrawArrays(GL_TRIANGLES, 0, 4); glResumeTransformFeedback(); glDrawArrays(GL_TRIANGLES, 0, 4); glEndTransformFeedback(); glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); glEndQuery(GL_PRIMITIVES_GENERATED); glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &generated); glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &written); if (generated != 3) { fprintf(stderr, "GL_PRIMITIVES_GENERATED: " "Expected %d, got %d\n", 3, generated); pass = false; } if (written != 2) { fprintf(stderr, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: " "Expected %d, got %d\n", 2, written); pass = false; } glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); done: glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); glDeleteBuffers(2, buffers); glDeleteQueries(2, queries); glDeleteTransformFeedbacks(1, &id); glUseProgram(0); glDeleteShader(vs); glDeleteProgram(prog); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }