/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" #include "xfb3_common.h" /** * @file ext_interleaved_two_bufs.c * * Record two interleaved sets of attributes, one holding two attributes and the * other holding three, into two separate buffers. The test can be executed in * three different ways: recording vertex shader, recording single geometry * shader invocation or recording maximum amount of geometry shader invocations * per pipeline stage. * * Recording both vertex shader and geometry shader outputs in parallel is not * supported by the extension, the spec: * * "When a geometry shader is active (see section 2.12), transform feedback * records the values of the selected geometry shader output variables from the * emitted vertices. Otherwise, the values of the selected vertex shader output * variables are recorded." * * This test uses the "EXT"-style GLSL transform feedback. */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_two_sets_text[] = "#version 150\n" "out float x1_out;\n" "out vec2 x2_out;\n" "out vec3 x3_out;\n" "out float y1_out;\n" "out vec4 y2_out;\n" "void main() {\n" " gl_Position = vec4(0.0);\n" " x1_out = 1.0;\n" " x2_out = vec2(2.0, 3.0);\n" " x3_out = vec3(4.0, 5.0, 6.0);\n" " y1_out = 7.0;\n" " y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n" "}"; static const char gs_text_two_sets_tmpl[] = "#version 150\n" "#extension GL_ARB_gpu_shader5 : enable\n" "#define INVOCATION_MAX_N %u\n" "layout(points, invocations = INVOCATION_MAX_N) in;\n" "layout(points, max_vertices = 1) out;\n" "out float x1_out;\n" "out vec2 x2_out;\n" "out vec3 x3_out;\n" "out float y1_out;\n" "out vec4 y2_out;\n" "void main() {\n" " gl_Position = gl_in[0].gl_Position;\n" " x1_out = 1.0 + gl_InvocationID;\n" " x2_out = vec2(2.0 + gl_InvocationID, 3.0 + gl_InvocationID);\n" " x3_out = vec3(4.0 + gl_InvocationID, 5.0 + gl_InvocationID,\n" " 6.0 + gl_InvocationID);\n" " y1_out = 7.0 + gl_InvocationID;\n" " y2_out = vec4(8.0 + gl_InvocationID, 9.0 + gl_InvocationID,\n" " 10.0 + gl_InvocationID, 11.0 + gl_InvocationID);\n" " EmitVertex();\n" " EndPrimitive();\n" "}"; #define BUF_1_FLOAT_N 6 #define BUF_2_FLOAT_N 5 /** * The spec for ARB_transform_feedback3 says: * * If a string in is "gl_NextBuffer", it does not identify a * varying variable, but instead serves as a buffer separator value to * direct subsequent varyings at the next transform feedback binding point. */ static const char *varyings[] = { "x1_out", "x2_out", "x3_out", "gl_NextBuffer", "y1_out", "y2_out" }; static void print_usage_and_exit(const char *prog_name) { printf("Usage: %s \n" " where is one of the following:\n" " vs (vertex shader only)\n" " gs (with geometry shader invoked once per stage)\n" " gs_max (with geometry shader invoked max times per " "stage)\n", prog_name); piglit_report_result(PIGLIT_FAIL); } static void build_and_use_program(unsigned gs_invocation_n) { GLuint prog; if (gs_invocation_n == 0) { prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_two_sets_text, 0); } else { char *gs_text; (void)!asprintf(&gs_text, gs_text_two_sets_tmpl, gs_invocation_n); prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_pass_thru_text, GL_GEOMETRY_SHADER, gs_text, 0); free(gs_text); } /** * In the EXT-style the recorded varyings need to be set before linking. * * Also it should be noticed that when mixed mode is used, i.e., where * one records multiple attributes per buffer but also uses separate * buffers, the mode must be set to interleaved. */ glTransformFeedbackVaryings(prog, ARRAY_SIZE(varyings), varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); } static bool probe_buffers(const GLuint *xfb, const GLuint *queries, unsigned primitive_n) { bool pass; unsigned i; GLuint query_result; float *first; float *second; const unsigned first_n = primitive_n * BUF_1_FLOAT_N; const unsigned second_n = primitive_n * BUF_2_FLOAT_N; glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &query_result); if (query_result != primitive_n) { printf("Expected %u primitives written, got %u\n", primitive_n, query_result); piglit_report_result(PIGLIT_FAIL); } glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &query_result); if (query_result != primitive_n) { printf("Expected %u primitives generated, got %u\n", primitive_n, query_result); piglit_report_result(PIGLIT_FAIL); } first = malloc(first_n * sizeof(float)); second = malloc(second_n * sizeof(float)); for (i = 0; i < primitive_n; ++i) { first[i * BUF_1_FLOAT_N + 0] = i + 1.0; /* x1 */ first[i * BUF_1_FLOAT_N + 1] = i + 2.0; /* x2[0] */ first[i * BUF_1_FLOAT_N + 2] = i + 3.0; /* x2[1] */ first[i * BUF_1_FLOAT_N + 3] = i + 4.0; /* x3[0] */ first[i * BUF_1_FLOAT_N + 4] = i + 5.0; /* x3[1] */ first[i * BUF_1_FLOAT_N + 5] = i + 6.0; /* x3[2] */ second[i * BUF_2_FLOAT_N + 0] = i + 7.0; /* y1 */ second[i * BUF_2_FLOAT_N + 1] = i + 8.0; /* y2[0] */ second[i * BUF_2_FLOAT_N + 2] = i + 9.0; /* y2[1] */ second[i * BUF_2_FLOAT_N + 3] = i + 10.0; /* y2[2] */ second[i * BUF_2_FLOAT_N + 4] = i + 11.0; /* y2u3] */ } pass = piglit_probe_buffer(xfb[0], GL_TRANSFORM_FEEDBACK_BUFFER, "first", 1, first_n, first); pass = piglit_probe_buffer(xfb[1], GL_TRANSFORM_FEEDBACK_BUFFER, "second", 1, second_n, second) && pass; free(first); free(second); return pass; } static unsigned parse_args(int argc, char **argv) { GLint gs_invocation_n; if (argc != 2) print_usage_and_exit(argv[0]); if (strcmp(argv[1], "vs") == 0) return 0; piglit_require_extension("GL_ARB_gpu_shader5"); if (strcmp(argv[1], "gs") == 0) return 1; if (strcmp(argv[1], "gs_max") != 0) print_usage_and_exit(argv[0]); glGetIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &gs_invocation_n); if (gs_invocation_n <= 0) { printf("Maximum amount of geometry shader invocations " "needs to be positive (%u).\n", gs_invocation_n); piglit_report_result(PIGLIT_FAIL); } return gs_invocation_n; } void piglit_init(int argc, char **argv) { bool pass; unsigned primitive_n, gs_invocation_n; GLuint queries[2]; GLuint xfb[2]; GLuint vao; piglit_require_GLSL_version(150); piglit_require_extension("GL_ARB_transform_feedback3"); gs_invocation_n = parse_args(argc, argv); /* Zero invocations means the feedback is produced by vertex shader */ primitive_n = gs_invocation_n ? gs_invocation_n : 1; build_and_use_program(gs_invocation_n); /* Set up the transform feedback buffers. */ glGenBuffers(ARRAY_SIZE(xfb), xfb); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb[0]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, primitive_n * BUF_1_FLOAT_N * sizeof(float), NULL, GL_STREAM_READ); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, xfb[1]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, primitive_n * BUF_2_FLOAT_N * sizeof(float), NULL, GL_STREAM_READ); /* Test only records using transform feedback. */ glEnable(GL_RASTERIZER_DISCARD); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glGenQueries(2, queries); glBeginQuery(GL_PRIMITIVES_GENERATED, queries[0]); glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[1]); /* Test is run under desktop OpenGL 3.2 -> use of VAOs is required */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); /* Draw and record */ glBeginTransformFeedback(GL_POINTS); glDrawArrays(GL_POINTS, 0, 1); glEndQuery(GL_PRIMITIVES_GENERATED); glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); glEndTransformFeedback(); glDeleteVertexArrays(1, &vao); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); pass = probe_buffers(xfb, queries, primitive_n); glDeleteBuffers(2, xfb); glDeleteQueries(2, queries); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }