/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file bindbuffer-general-point.c * * Tests that the glBindBuffer* entrypoints also bind to the general * binding point. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { bool pass = true; GLuint bo[2]; GLint binding; piglit_require_extension("GL_ARB_uniform_buffer_object"); glGenBuffers(2, bo); glBindBuffer(GL_UNIFORM_BUFFER, bo[0]); glBufferData(GL_UNIFORM_BUFFER, 1, NULL, GL_STATIC_READ); glBindBuffer(GL_UNIFORM_BUFFER, bo[1]); glBufferData(GL_UNIFORM_BUFFER, 1, NULL, GL_STATIC_READ); /* From the GL_ARB_uniform_buffer_object spec: * * "Buffer objects are bound to uniform block binding * points by calling one of the commands * * void BindBufferRange(...) * void BindBufferBase(...) * * There is an array of buffer object binding points with * which uniform blocks can be associated via * UniformBlockBinding, plus a single general binding * point that can be used by other buffer object * manipulation functions (e.g. BindBuffer, * MapBuffer). Both commands bind the buffer object named * by to the general binding point, and * additionally bind the buffer object to the binding * point in the array given by ." */ glBindBufferBase(GL_UNIFORM_BUFFER, 0, bo[0]); glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &binding); if (binding != bo[0]) { fprintf(stderr, "GL_UNIFORM_BUFFER_BINDING[0] was %d, expected %d\n", binding, bo[0]); pass = false; } glBindBufferRange(GL_UNIFORM_BUFFER, 1, bo[1], 0, 1); glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &binding); if (binding != bo[1]) { fprintf(stderr, "GL_UNIFORM_BUFFER_BINDING[1] was %d, expected %d\n", binding, bo[1]); pass = false; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }