/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file getactiveuniformname.c * * From the GL_ARB_uniform_buffer_object spec: * * "The name of an active uniform may be queried from the * corresponding uniform index by calling * * void GetActiveUniformName(uint program, * uint uniformIndex, * sizei bufSize, * sizei* length, * char* uniformName); * * * The name of the uniform identified by is * returned as a null-terminated string in . The * actual number of characters written into , * excluding the null terminator, is returned in . If * is NULL, no length is returned. The maximum number of * characters that may be written into , including * the null terminator, is specified by . The returned * uniform name can be the name of built-in uniform state as * well. The complete list of built-in uniform state is described * in section 7.5 of the OpenGL Shading Language * specification. The length of the longest uniform name in * is given by the value of ACTIVE_UNIFORM_MAX_LENGTH, * which can be queried with GetProgramiv. * * ... * * * The error INVALID_VALUE is generated by GetActiveUniformsiv, * GetActiveUniformName, GetActiveUniformBlockiv, * GetActiveUniformBlockName, and UniformBlockBinding if * is not a value generated by GL. * * The error INVALID_VALUE is generated by GetActiveUniformName and * GetActiveUniformBlockName if is less than zero. * * The error INVALID_VALUE is generated by GetActiveUniformName if * is greater than or equal to ACTIVE_UNIFORMS. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { unsigned int i; GLuint prog; const char *source = "#extension GL_ARB_uniform_buffer_object : enable\n" "uniform ubo1 { float a; };\n" "uniform ubo2 { float bb; float c; };\n" "uniform float dddd;\n" "void main() {\n" " gl_FragColor = vec4(a + bb + c + dddd);\n" "}\n"; int uniforms; bool pass = true; const char *names[4] = {"a", "bb", "c", "dddd"}; bool found[4] = {false, false, false, false}; char no_write; char fill_char = 0xd0; piglit_require_extension("GL_ARB_uniform_buffer_object"); prog = piglit_build_simple_program(NULL, source); glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &uniforms); assert(uniforms == 4); for (i = 0; i < uniforms; i++) { GLint written_strlen = 0; GLint namelen = 9999; char name[1000]; int name_index; /* This is the size including null terminator. */ glGetActiveUniformsiv(prog, 1, &i, GL_UNIFORM_NAME_LENGTH, &namelen); memset(name, 0xd0, sizeof(name)); glGetActiveUniformName(prog, i, sizeof(name), &written_strlen, name); if (written_strlen >= sizeof(name) - 1) { fprintf(stderr, "return strlen %d, longer than the buffer size\n", written_strlen); pass = false; continue; } else if (name[written_strlen] != 0) { fprintf(stderr, "return name[%d] was %d, expected 0\n", written_strlen, name[written_strlen]); pass = false; continue; } else if (strlen(name) != written_strlen) { fprintf(stderr, "return strlen was %d, but \"%s\" " "has strlen %d\n", written_strlen, name, (int)strlen(name)); pass = false; continue; } for (name_index = 0; name_index < ARRAY_SIZE(names); name_index++) { if (strcmp(names[name_index], name) == 0) { if (found[name_index]) { fprintf(stderr, "Uniform name \"%s\" " "returned twice.\n", name); pass = false; } found[name_index] = true; break; } } if (name_index == ARRAY_SIZE(names)) { fprintf(stderr, "uniform \"%s\" is not a known name\n", name); pass = false; continue; } if (namelen != written_strlen + 1) { fprintf(stderr, "uniform \"%s\" had " "GL_UNIFORM_NAME_LENGTH %d, expected %d\n", name, namelen, written_strlen + 1); pass = false; continue; } /* Test for overflow by writing to a bufSize equal to * strlen and checking if a null terminator or * something landed past that. */ memset(name, fill_char, sizeof(name)); glGetActiveUniformName(prog, i, written_strlen, NULL, name); if (name[written_strlen] != fill_char) { fprintf(stderr, "glGetActiveUniformName overflowed: " "name[%d] = 0x%02x instead of 0x%02x\n", written_strlen, name[written_strlen], fill_char); pass = false; } } if (!piglit_khr_no_error) { no_write = fill_char; glGetActiveUniformName(0xd0d0, 0, 1, NULL, &no_write); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; if (no_write != fill_char) pass = false; no_write = fill_char; glGetActiveUniformName(prog, 0, -1, NULL, &no_write); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; if (no_write != fill_char) pass = false; no_write = fill_char; glGetActiveUniformName(prog, uniforms, 1, NULL, &no_write); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; if (no_write != fill_char) pass = false; } glDeleteProgram(prog); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }